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https://w.atwiki.jp/vocalive/pages/184.html
LIVEと行事一覧DB データベース (DataBase for Vocaloid Live Concerts and Events) メニューMENU +←クリック目次 [←Click here for CONTENTS] ↓↓↓現在のページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Vocaloid Live Concert and Event Information) 【LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP】 Under writing from following links Synthesized Reality Productions (SRP)The new voice of Yume competition! ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) Mascot Development of SRP "YUME" (マスコットキャラの作成と育成) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff and Related Blog) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) Blog (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 EDIT Page 行事紹介(Vocaloid Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP】 LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP Under writing from following links 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert (ページ作成中 CONSTRUCTION) Fanmade Vocaloid Show - SkeCon 2014 http //www.youtube.com/watch?v=HMNtOMdC7fc Authorized FAN MADE SRP VOCALOID Concert at KamiCon 2014 http //www.youtube.com/watch?v=saCch6DjIOo Synthesized Reality Productions (SRP) http //synthreality.com/ http //synthreality.com/about/ [After Tempo left Vocalekt Visions, Wolf Neve set out to find a new group wanting to focus on live VOCALOID shows. Now, with NeutrinoP, Alfred, EmpathP, Apparatus and RuchiiP, the team has one goal – to keep the bar set high and try to put on the best show possible. Our dream is to make live concerts for VOCALOID all over the world. With us and all of you, we can make this dream come true!] Recent Events Lists http //synthreality.com/shows/ SKECON Date July 05, 2014 Time TBD Place Folkparken Skellefteå (Sweden) Links SKECON Event Page KAMI-CON Date Febuary 15, 2014 Time 9 00 – 10 00 PM Place Birmingham, Alabama (USA) Links KAMI-CON Event Page event_pmx PACIFIC MEDIA EXPO Date November 09, 2013 Time 2 00 – 3 00 PM Place Los Angeles, California (USA) Links PACIFIC MEDIA EXPO Event Page 藤本健の“DTMステーション” DTM Station ( by Ken Fujimoto) ボカロ曲をアメリカとルーマニアで合作するVOCALECT VISIONS http //www.dtmstation.com/archives/51859052.html neutrinoP s Vocaloid channel http //www.youtube.com/user/neutrino006 Synthesized Reality Productions channel http //www.youtube.com/channel/UCK-AamXDoFQ6Kik2ebye6-g Talk With SRP/Synthesized Reality Productions Wolf Neve The new voice of Yume competition! (SRP-Yumeの声募集のコンテスト:ボーカロイド候補の声募集中) 英語と日本語 Synthesized Reality Productions 8月9日 8 36 · We have started to get in tracks for the new voice of Yume competition! So fare we have some great Stuff! But is there is still time!! It end on August 25th! Tag your friends! This is a exclusive SRP contract for the new Yume! This is the dream! You could be the next Vocaloid. Please sing, talk or more! and send to English please, Japanese is a plus! synthesizedrealityproductions @ gmail.com (Please change @ to @) It can be Youtube, Soundcloud, Mp3, Wav. or even a video file! We are looking for a female voice! Sorry guys! Not this time!! Again all entries must be in by August 25. Good Luck and Thank You! SRP http //www.facebook.com/SynthesizedRealityProductions/posts/315731811940780 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) Part 1 of PMX 2013 http //www.youtube.com/watch?v=4dZYsHFrtn8 http //www.youtube.com/watch?v=5tFjMULVKPA http //www.youtube.com/watch?v=Zri86JCmT0Q http //www.youtube.com/watch?v=bZhwM3wMNmE http //www.youtube.com/watch?v=Ob2zJ-eQP0o http //www.youtube.com/watch?v=bSsE3XFbMN4 Related video pmx2013 - SRP vocaloid panel Mascot Development of SRP "YUME" (マスコットキャラの作成と育成) Yume is the official mascot of the Vocaloid concert group Synthesized Reality Productions. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //synthreality.com/wp-content/uploads/YumeMMDwall_1280X720.png Mascot of YUME made by http //synthreality.com/about/ MMD Development of "YUME" imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //synthreality.com/wp-content/uploads/yume-mmd.png Model MMD YUME Mascot YUME MMD made by RuchiiP downloads DOWNLOADS for MMD MODEL of YUME http //synthreality.com/downloads/ SRP’s Mascot Yume as a Free MMD Download Yume MMD Wallpaper http //synthreality.com/downloads/ [MMDPV] Nekomimi Archive [SRP s YUME Cathood vers.] http //www.youtube.com/watch?v=gLRUvq02rPM チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 DVD/BD及びグッズ情報 Official goods 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) See also AniMIku for the technical data of Screen 投影スクリーンの種類 (Screen Type): スクリーンの素材(Materials for making screen): 投影スクリーン等への映り込み状態(Reflection): 鮮明度 Clearness, resolution of screen: 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数(Junction within the screen)=(つないで使用された投影ボード等の枚数-1、?) :0 number of materials used for making main screen:1 使用された投影ボード等の枚数(Number of board used): 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector): 使用ソフト (Software): Projection software 3D model: Producer of 3D Model:モデル製作: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Motion: Computer and OS: レンダリング ソフトRendering software レンダリング速度等 fps フレーム速度(frame speed) fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): 会場設備 その他 (others): 衣装モジュール及びデザイン: (Clothing design of the models) 同期システム (Synchronization system): 選曲 (music selection): 出演者・製作者・関連ブログ等 (Musician, Staff and Related Blog) 演奏者と関連ブログ Synthesized Reality Productions http //synthreality.com/ http //synthreality.com/about/ Official Blog http //synthreality.com/category/blog/ Official FaceBook http //www.facebook.com/SynthesizedRealityProductions Twitter Page https //twitter.com/SRealityP Talk With SRP/Synthesized Reality Productions Wolf Neve 「They are looking for MikuMikuDance animators and rendering staff to prepare the MMD files to be projected on screen. They would prefer people who can commit to doing these tasks full time if possible. They really need the help, so on behalf of the Miku America Fusion Staff, please check out their work and give them your support. 」 セットリスト(演奏曲目)・その他 (Set List, name of music) Set List Fanmade Vocaloid Show - SkeCon 2014 http //www.youtube.com/watch?v=HMNtOMdC7fc This is the full length Vocaloid show created by Synthesized Reality Productions (Links below) for SkeCon 2014. Song List 00 40 Viva Happy 04 11 Nekomimi Switch 08 05 Electric Love 12 55 Seasons Changes 15 20 Freely Tomorrow 19 30 Mirai Tokei 4 30AM 22 35 Tornado 25 28 Just be Friends 28 44 Remote Control 33 55 Te-yut-te 35 17 Wonderful Nippon 39 13 Mozaik Roll 42 23 neutrino 45 45 The Snow White Princess is 48 56 Senbonzakura 53 12 Happy Synth -ending Full song list with additional information can be found here https //www.facebook.com/SynthesizedRealityProductions/photos/a.176437885870174.1073741829.176018195912143/301599530020675/?type=1 theater Authorized FAN MADE SRP VOCALOID Concert at KamiCon 2014 http //www.youtube.com/watch?v=saCch6DjIOo Yume intro Viva Happy Electric Star 未来時計AM430 Seasons changes Nekomimi Switch Electric Love Tornado Step On Your Heart En tu Mirar Remote Control Te-yut-te Wonderful Nippon だってだってだって Freely Tomorrow Schrodinger s Cat kotobatoraborato Senbonzakura ending - Happy Synthesizer PMX 2013 http //www.youtube.com/watch?v=4dZYsHFrtn8 Yume intro Songs Artiest Model Motion 1. Freely Tomorrow Mitchie_M Mamama Kuraudo-p 2. 未来時計AM430 Tonbo Mamama Rick-P 3. "だってだってだって Takanon Mamama Cort 4. Neutrino Vocalket Visions dond xTokashxMahlazer 5. Nekomimi Switch Daniwell dondon Hino 6. Seasons changes Vocalekt Visions Kummd Keeprefrigeratedful 7. Tornado Vocalekt Visions ULA Keeprefrigeratedful 8. Remote Control Jesus-P (じーざすP) ? (Teihen508?) BOT 9. Te-yut-te Fei-P (フェイP) ? (Teihen508?) Tsurukame 10. Overseas Travel Vocalekt Visions Mamama Raiku-P 11. Wonderful Nippon kagomeP(かごめP) Mamama + KIO 12. Eazy Dance Mitchie_M Mamama Raiku-P 13. Senbonzakura 2Q3WERT65 Dondon Shoubu (菖蒲) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) Wolf Neve NeutrinoP Wolf Neve is the owner of SRP, and neutrinoP (me) is the co-owner and co-founder of this group. Together with our friends, we have managed to put together the stuff needed for this concert, but to make it happen, I literally killed my own old studio system. That s why, this video is also a small tribute to those that have contributed to, and helped me in recovering and upgrading my studio system. THANK YOU! http //www.youtube.com/watch?v=saCch6DjIOo スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) [After Tempo left Vocalekt Visions, Wolf Neve set out to find a new group wanting to focus on live VOCALOID shows. Now, with NeutrinoP, Alfred, EmpathP, Apparatus and RuchiiP, the team has one goal – to keep the bar set high and try to put on the best show possible. http //synthreality.com/about/ Please find the separate page for Vocalekt Visions in this Wiki. LIVE/海外/Vocaloid Concerts of Vocalekt Visions [AOD] [Hatsune Miku Animation Concert] Vocalekt Visions @ Anime on Display 2012 WVD01 AniMiku http //www.youtube.com/watch?v=uIpT1kRSmPo Vocaloid MMD Live starts after 20min. Vocalekt Visions after 34min, Staff introduction around 48min English GUMI official demo 【Megpoid English DEMO】 You Are The Reason FULL Ver. http //www.youtube.com/watch?v=jyE7uoE2_lQ Full Album Vocaloid Vacation (feat. Tempo-P Neutrinop) Vocalekt Visions on Itunes Vocaloid Vacation (feat. Tempo-P Neutrinop) Vocalekt Visions on Itunes Please enjoy the whole concert footage and share this with the world! https //www.facebook.com/MikuFusion citizen-16 https //www.facebook.com/citizen16theband http //soundcloud.com/citizen-16 https //www.facebook.com/citizen16theband/info Basic Info Started2010 LocationSF Bay area GenreElectronic, Industrial, Dark wave, Agro, Future core. MembersWolf Neve Vocals, Lyrics, Programming, Keys, Drums, recording. Miki Branescu (neutrinoP) Music composer, all Instruments, Drums, Programming, Studio Recording and Mastering. Brian O Hara. (Live keys) Special thanks to Shane Richard ,Kyle Cameron and Dan Dulle For helping "Angelificatum", "Deception" and "Bring down the Sun" Former members Kitty Nyu (Keys) Live "Leaving" Unitt 77. HometownNorthern CA/SF Bay Area Digital Album Construct by Citizen 16 http //citizen16theband.bandcamp.com/ http //f1.bcbits.com/img/a2532989478_10.jpg Citizen 16 - Deception http //www.youtube.com/watch?v=FOgkbGEmgPw http //www.youtube.com/watch?v=HsGFgk0mLAQ Juggernaut Music Group http //www.juggernautmusic.co.uk/artists/ Juggernaut is a UK based label bringing together the worlds of EBM, Synthpop and Industrial 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO Blog 藤本健の“DTMステーション” DTM Station ( by Ken Fujimoto) ボカロ曲をアメリカとルーマニアで合作するVOCALECT VISIONS http //www.dtmstation.com/archives/51859052.html vocaloidism http //www.vocaloidism.com/tag/vocalekt-visions/ (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 ライブ技術一覧/過去のライブの反省会等の一部 some オススメ osusume [GUMI] On my Way to Nowhere [VOCALOID3] ORIGINAL http //www.youtube.com/watch?v=S2C2dyOE4pk [Kokone] Vise de îndrăgostit [ROMANIAN] [VOCALOID] [ORIGINAL SONG] http //www.youtube.com/watch?v=PyKqxG49id4 English GUMI official demo 【Megpoid English DEMO】 You Are The Reason FULL Ver. http //www.youtube.com/watch?v=jyE7uoE2_lQ [GUMI ENGLISH] Happy New Year [COVER] https //soundcloud.com/shootingstar-p/gumi-english-happy-new-year [GUMI COMPLETE] Open your mind [REAPER_REMASTER] https //soundcloud.com/shootingstar-p/gumi-complete-open-your-mind コメント・Comment 名前 コメント EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/184.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page
https://w.atwiki.jp/orange_sherbet/pages/37.html
This is Masumi. I am sorry for making a new page without any permission... if anyone thinks this is inappropriate, please delete the page. If interested you may take a look ( ) also I hope this relieves you from stress. ? lol Doing this project, I figured out how there are so many funny expressions in Japanese that does not exist in English. Like what we talked randomly during discussion, we talked about how "doki-doki" "sara-sara" does not really exist. Onomatopoeia, right? Then how can people express the feelings in English?! If you were to explain "doki-doki" in English, wouldn t it be so hard? It may sound like saying it roundabout. whatshouldmacallit. Expression - Japanese people might be shy in expressing something, so they have these very useful expression words. In contrast, American people do not need them because they are not shy! I am sorry for making random analysis. I know this has nothing to do with the project... Just out of curiosity, does Tagalog have any onomatopoeias? Some Asian language such as Japanese and Korean has them. Or does anyone know any other language that has onomatopoeias? -- Jin (2008-02-20 00 58 32) where is the edit this page button? or am i just going crazy? -- courtney (2008-02-20 01 41 35) cause actually i just wanted to say that there is nothing wrong with having a random discussion page. we re just cool like that. also i wanted to say....out project was the best. no offense to the other groups or anything... -- 名無しさん (2008-02-20 01 42 25) also....all lanugages have onomatop.... yeah. they all have them. but japanese is DEFNITELY one of the languages with the most. in english if we wanted to express doki doki, it woudl just be like....." i was sooo nervous that my hands were sweating!" or soemthing like that. basically we would use other phenomenon to *explain* the feeling rather than rely on the connotation of an onomatopea word! -- 名無しさん (2008-02-20 01 45 33) lol, thanx~!! I thought some ppl might be "donbiki"ed (translation "uhh, what the hell") and yeah! our project IS awesome!!! -- masumi (2008-02-20 16 04 34) oops, I meant, by making random page, I thought ppl would be donbikied by me lolz. btw, I made the edit button just for courtney! yeah, too bad you have to explain the feeling, which is pretty time consuming... dokidoki ("my heart is twinkling and twirling along with the heartpump, with or with no hope of something coming up...") ahh dunno-- -- masumi (2008-02-20 16 10 50) 名前 コメント extra I ve found some pages related to onomatopoeia issues. http //blog.livedoor.jp/fairypot/archives/51312664.html "Should Onomatopoeias in Japanese comics be translated?" http //www.howtodrawmanga.com/kdms1/kdms1000.html こんなものまであるのか!(笑) extra pointless thing I thought this was funny. http //www.youtube.com/watch?v=AJSTj9e9MQ0 How do you ... translate TOKIMEKI!!! note I am not a fan of wat don t worry lol Masumi Moto courtney, feb 20 21 30 hahaha thank you so much!! im lost without the "edit page" button... but dont you think its more fun to describe your feelings like that?? you can be more creative!! Edit this page whee
https://w.atwiki.jp/worldwarjapan/pages/27.html
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https://w.atwiki.jp/water28/pages/79.html
HTML5基本構造 HTML5の基礎組み立て DOCTYPE 宣言(DOCTYPE スイッチ) HTML5基本構造 参考サイト:http //www.htmq.com/html5/002.shtml より明確に文書構造を示すことができる フォームの入力補助やチェック機能を属性で指定できる 動画や音声データをHTMLからシンプルに扱える APIの追加により、ウェブアプリケーションが構築しやすくなる HTML5で追加される予定の要素(タグ) HTML5で廃止される予定の要素(タグ) HTML5の基礎組み立て !DOCTYPE html html lang="ja" head title TAG Design /title !-- 文字コード -- meta http-equiv="Content-Type" content="text/html; charset=utf-8" !-- 検索キーワード -- meta name="keywords" content="keyword1,keyword2" !-- サイト説明文 -- meta name="description" content="This is test page !" !-- 作者情報 -- meta name="author" content="miyoshi" !-- 著作権情報 -- meta name="copyright" content="miyoshi" !-- css外部参照 -- link rel="stylesheet" type="text/css" href="../css/style.css" !-- google api - jquery -- script type="text/javascript" src="https //ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js" /script /head body div id="wrapper" header h1 TAG Design /h1 h2 ~ tag design ~ /h2 /header div id="main" ul li class="about" a href="#" About Us /a /li /ul /div footer li a href="#" 個人情報の取り扱いについて /a /li li a href="#" サイトマップ /a /li p Copyright copy; 2012 TAG Design /p /footer /div /body /html DOCTYPE 宣言(DOCTYPE スイッチ) 参考サイト:http //2xup.org/log/2007/07/27-2111 各ブラウザの DOCTYPE スイッチ対応表:http //spreadsheets.google.com/pub?key=pbrvd2wQKc03fJ5QWgYr-Cw gid=3 HTML5はDTDがいらない:http //withd.jp/web/tips/standard/3947.html?page=2 DTDwiki:http //ja.wikipedia.org/wiki/Document_Type_Definition オンの状態 standards mode (標準準拠モード) 仕様に準拠した厳格な表示モード オフの状態 quirks mode (後方 (過去) 互換モード) 仕様に準拠していない古いブラウザとの互換 css3フォーマット @import url(http //fonts.googleapis.com/css?family=Fredericka+the+Great); body, header, nav, article, aside, footer, div, ul, li, h1, h2, p { margin 0; padding 0; } body { text-align center; line-height 1.5; min-width 800px; background-color #f5f5f1; color #666666; font-family Fredericka the Great , cursive; font-size 62.5%; }
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海 (Part35, 804) http //www.xinhuaxia.jp/social/62605 http //www.xinhuaxia.jp/wp-content/uploads/2015/03/11931178_980x1200_01.jpg http //www.xinhuaxia.jp/wp-content/uploads/2015/03/11931184_980x1200_0.jpg http //www.xinhuaxia.jp/wp-content/uploads/2015/03/11931189_980x1200_0.jpg http //www.xinhuaxia.jp/wp-content/uploads/2015/03/11931187_980x1200_0.jpg http //www.xinhuaxia.jp/wp-content/uploads/2015/03/11931183_980x1200_0.jpg http //www.xinhuaxia.jp/wp-content/uploads/2015/03/11931180_980x1200_0.jpg http //www.xinhuaxia.jp/wp-content/uploads/2015/03/11931178_980x1200_0.jpg 俺らが恐れたあのイラストがついに現実になってしまった (Part35, 673) http //i.imgur.com/Nm72ojt.jpg 怖すぎるマジで 昆布? (Part34, 787) http //livedoor.blogimg.jp/fknews/imgs/e/8/e87ec296.jpg 何これ海草? アババババ (Part34, 631) http //trinixy.ru/pics4/20110915/no_sense_12.jpg 波 (Part34, 193) http //www.kabarindonesia.com/gbrberita/200710/20071007205036.jpg (Part34, 177) http //acidcow.com/pics/20111110/acid_picdump_77.jpg しっこ漏れる (Part32, 727) http //i.dailymail.co.uk/i/pix/2011/03/11/article-0-0D9255AF000005DC-96_964x589.jpg 本当に地震は怖い… (Part32, 726) http //livedoor.2.blogimg.jp/bipblog/imgs/7/c/7c8cc4e2.jpg 自然の中にポツンとある巨大な人工物やばいよね 海なんかではるか遠くになんかのシルエットが見えると船だとわかっててもちょっと怖い (Part32, 281) http //pixdaus.com/pics/1287595006gTKQgTd.jpg 波 (Part31, 889) http //wdwvacationplanning.com/HUGE%20Wave.jpg http //www.theage.com.au/ffximage/2007/05/01/js01srf_wipeout_wideweb__470x317,0.jpg http //i.telegraph.co.uk/telegraph/multimedia/archive/00802/huge-wave_802542i.jpg http //img.dailymail.co.uk/i/pix/2008/03_02/WavePA1003_800x512.jpg http //img.dailymail.co.uk/i/pix/2008/03_02/WaveAPEX1103_800x515.jpg 水+岩属性の自分はこの程度でガクブル ダイビングなんて絶対無理 (Part31, 58) http //stat001.ameba.jp/user_images/c4/b5/10027161982.jpg これらの画像が既出でなく、かつ誰かのガクブルを刺激するものであることを祈る (Part30, 513) http //dosankomami.blog.so-net.ne.jp/_images/blog/_c02/dosankomami/IMGP9663-cd330.jpg 海つながりで地層丸見え系。 ロックアードゴージ(オーストラリア) (Part28, 203) http //www55.tok2.com/home2/shinobi/img/australia26.jpg いやああ (Part27, 527) http //imihu.blog30.fc2.com/blog-entry-2074.html カザフ-ウズベキのアラル海 (Part26, 411) http //uz.iio.org.uk/aral_sea1989-2003.jpg 深海ヤバイスレから拾ってきた。 キレイダナー (Part24, 325) http //www.blue-palms.com/divepoint/RH_AM3.JPG スレ違いっぽいが (Part22, 277) http //i.a.cnn.net./si/multimedia/photo_gallery/0612/gallery.hidden.gems/images/017050589.jpg 海怖い (Part21, 139) http //pds.exblog.jp/pds/1/200501/08/15/b0029315_17294178.jpg てかこのページおもしろいな (Part20, 931) http //www5.ocn.ne.jp/~hok/myst.html 巨大な波 (Part20, 420) http //www.surfersvillage.com/img/st/cazadaBWD-pop.jpg 海が入ると怖さが増すよね。そんなあなたにコレをお勧めします (Part19, 324) http //www.epa.gov/glnpo/image/vbig/weather/Superior%20storm%20front%207.jpg プーケット (Part19, 122) http //www.k.hosei.ac.jp/~nishi/Education/ProcessEng/tsunami/tsunami.html ↑の写真の元ネタはここだな (Part19, 112) http //www.enterprisemission.com/hyperquake.htm 画像に付された説明からもコラだとわかる。 If the 9.2-magnitude Sumatra earthquake had occurred along the Mid-Atlantic Ridge, then the resulting tsunami would have wiped out a significant portion of the East Coast of the United States of America. The economic, political and social implications of such an event should be obvious -- it would make 9/11 look like a pre-school picnic by comparison (as this Photoshopped image portrays below). 「仮にマグニチュート9.2のスマトラ地震が大西洋中央海嶺に沿って起こるなら、 発生する津波は、合衆国東海岸の主要な地方を拭い去ってしまうだろう。こうした出来事が、 経済・政治・社会に与える影響は明白だ―それは、下のフォトショップで加工した画像が示す ように、9・11のあの事件をまるで幼稚園のピクニックのように感じさせるものとなろう」 子供の頃に見てトラウマになってるシーンがそのサイトにありました。 明神礁と聞くと必ず思い出す、左右に炸裂(噴火?爆発?)の写真 (Part18, 897) http //www1.kaiho.mlit.go.jp/GIJUTSUKOKUSAI/kaiikiDB/photo/myojin1970-8.jpg むくむく隆起してきて炸裂して沈下という感じでしょうか。 形が怖すぎです。でもついつい見ては震えてしまう (Part18, 897/ Part24, 698) http //www1.kaiho.mlit.go.jp/GIJUTSUKOKUSAI/kaiikiDB/photo/myojin-color.jpg 明神礁 (Part18, 894) http //www1.kaiho.mlit.go.jp/GIJUTSUKOKUSAI/kaiikiDB/photo/myojin-anime-2.gif http //www1.kaiho.mlit.go.jp/GIJUTSUKOKUSAI/kaiikiDB/photo/myojin-anime-1.gif あれでもまだ小さいような。 大きいのは20mをゆうに超えるとか (Part18, 130) http //nng.nikkeibp.co.jp/nng/bn/199811.shtml ↑のナショジオ持ってるけど、 スチル写真見るだけで身の毛がよだつよ。。。 これは宇宙ステーションから見た海、とのこと (Part14, 763) http //spaceflight.nasa.gov/gallery/images/station/crew-9/lores/iss009e23808.jpg 海洋伝説 - 高さ30m、超巨大波の存在を人工衛星が確認 (Part14, 309/ Part20, 894) http //x51.org/x/04/07/2657.php S. Pedro do Moel (Part10, 485) http //www.trekearth.com/gallery/Europe/Portugal/photo39302.htm マックシェイク (Part10, 484) http //www.trekearth.com/gallery/Oceania/Australia/photo18480.htm 紅の豚の海岸ならこっちの方が似てる (Part10, 248) http //www006.upp.so-net.ne.jp/susanoh/loce.htm 波 (Part9, 964) http //www.lysator.liu.se/~hakgu/abpics/wave_bch.gif この真ん中に放り出されたかと思うと・・・ (Part8, 539) http //www.elitesavers.com/wallpapers/nature/wave.jpg 朝起きて、家の外を見たときにこんな光景だったら・・・ (Part7, 225) http //www.oceanrowing.com/richard_jones/PhotoAlbum/Tenerife/image/storm.jpg 海の絵関係 (Part7, 225) http //www.abc.net.au/storm/nina/img/ln10a.jpg このど真ん中に放り出されたら…と思うと怖くて怖くて… (Part7, 103) http //www.artinthevault.com/strasburg/images/paintings/dark-sea.jpg I ll Take My Surf-board!! (Part6, 87) http //www.deskpicture.com/DPs/Nature/waveNo7_2.jpg 海モノ多数(かなり怖いもの揃えたつもりです) (Part5, 993/ Part7, 3) http //www.ss-407.net/images/storm.jpg http //www.usswisconsin.org/Pictures/1950%20Pic/749%20Storm%20at%20sea%2011-11-53.jpg http //seakayaker.tripod.com/pictures/kayak2.jpg http //www.weihenstephan.de/dvs/kraft/iceberg/pic/table_4.jpg 嵐の前 (Part5, 392) http //www2s.biglobe.ne.jp/~hueda/img_nature/sea/storm.html 海中 (Part4, 640) http //www.whereisevan.com/images/chuuk-title.jpg http //www.whereisevan.com/images/chuuk-tuk-gun.jpg 水系は怖い。タンカーがでかいから怖いというより、そのでかいタンカーを 飲み込んでる海の重厚さが怖い (Part4, 452) http //www.oakcorp.net/naturefx/render2.jpg http //www.stelab.nagoya-u.ac.jp/~osada/tang/23wind.jpg 大波 (Part4, 358, 361, 510/ Part5, 23) http //www.people.com.cn/media/200210/29/NewsMedia_217537.jpg 泳ぎたくねぇ~ (Part3, 856) http //www.photo.net/photo/pcd1676/ruby-driftwood-under-water-75.4.jpg 映画「アビス」の終盤に出てきたとてつもない大きさの津波 (巨大な物が怖いという, 264) http //www.remotecentral.com/dvd/abyss-6.jpg 戻る
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Market Overview According to Market Research Future (MRFR), the global Bare Metal Cloud Market Research is expected to expand from USD 1.52 billion in 2020 to USD 7.73 billion by 2027, with a CAGR of 31.12% from 2020 to 2027 (forecast period). The report offers a systematic and rigorous evaluation of the effect of COVID 19 on current and future economic conditions. The report addresses some of the key market factors that will impact the growth of the sector, such as market share, the emerging region, and key players. Bare Metal Cloud is a public cloud service alternative built directly on hardware without the need for virtualization. It is primarily used to improve storage capacity, conduct data-intensive computing operations, and deliver efficient high-performance, latency-sensitive workloads across multiple platforms. A bare metal cloud server is provided via a Metal-as-a-Service (MaaS) model dedicated to a single tenant. Workloads are deployed in this cloud type to servers that are pre-configured with client-specific specifications and performance capacity. Bare metal cloud servers offer high performance, high availability, and cost-effective infrastructure services. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/7032 Market Dynamics Rising use of data-intensive applications that are latency sensitive, increasing demand for flexible, effective, and on-demand cloud service applications, and the need for increased processing power and input/output operations per second are some of the factors stimulating the expansion of the Bare Metal Cloud Market Research. Market Segmentation The global market for bare metal cloud has been segmented based on service type, organization type, and vertical. Based on the service type, the global bare metal cloud market has been segmented into database services, computing services, networking services, identity, and access management services, volume and object storage services, and others. Computing services are the most common bare metal cloud service among cloud-based companies that ensure the proper functioning of their data center operations. Computing services include data-intensive computing operations, mission-critical applications, large Random-Access Memory (RAM) Non-Volatile Express Memory (NVMe), and Solid-State Drives (SSDs). Based on organization type, the global bare metal cloud market has been segmented into small and medium enterprises and large enterprises. On the basis of vertical, the global bare metal cloud market has been segmented into BFSI, government, manufacturing, healthcare, IT and telecommunication, retail, and others. Regional Analysis The geographical analysis of the global bare metal cloud market is done for Europe, Asia Pacific (APAC), North America, and the rest of the world. North America, trailed by Europe, is projected to dominate the bare metal cloud market, as these regions are sustainable and well-established economies that invest extensively in emerging technologies like Internet of Things (IoT), DevOps, Big Data, Mobility and Social Media. In addition, public sector cloud initiatives such as CloudFirst and the trusted cloud will drive growth in these regions during the forecast period. Asia Pacific is set to rise at the highest CAGR during the forecast period due to significant cloud initiatives undertaken by various countries such as Australia, China, and Singapore (G-Cloud) Get Full Report @ https //www.marketresearchfuture.com/reports/bare-metal-cloud-market-7032 Key Players The industry giants in the bare metal cloud market are significant vendors such as IBM Corporation (U.S.), Internap Corporation (U.S.), Oracle Corporation (U.S.), CenturyLink, Inc. (U.S.), and Rackspace Hosting, Inc. (U.S.). The other critical innovators in the market are Dell Technologies, Inc., Scaleway Inc., Spotinst, Joyent, Inc., Bigstep, and Strom. Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/reiju/
H. Reiju Mihara, A Normative Economist H. Reiju Mihara, Summer 2006 H. Reiju Mihara, who has an Erdos number of 3 (via Erdos to A. L. Rubin to N. Brunner), is one of the four voting theorists (along with Condorcet, Borda, and Arrow) referred to in an article in The Why Files, a science education site founded as a project of the National Institute for Science Education. Mihara s works have been cited in books on various subjects, including social choice theory, mathematics, history of economics (cybernetics), and philosophy of science. Here is an example. Apparently, he needs more! Note Provided that you reasonably respect my rights, you are encouraged to make references and links to these pages (http //w.atwiki.jp/reiju/ and below). Some characters on this page will not appear correctly if your system cannot handle Japanese properly. In that case, just ignore them. (Even if they appear correctly, they are not likely to make sense to you unless you can read Japanese.) [リンクは大歓迎.] My previous site (http //www.cc.kagawa-u.ac.jp/~reiju/) has moved to the current site as well as an archive site (the latter consists mainly of pages not likely to be updated). Go to the front page (in Japanese; 日本語) [三原麗珠の日本語ページ; エッセイ,自己紹介,開設科目,開発教材,研究のためのリソースなど] Research Interests Fields Social Choice, Cooperative Game Theory, Mechanism Design, Economic Theory, Microeconomics, Normative Economics. Keywords Arrow's impossibility theorem, Turing computability, rank aggregation, simple games, Nakamura number. FAQs (research) answers some questions about Arrow s Theorem. You can find a precise statement of the theorem and a brief proof, too. When I m asked what my specialization is, I usually answer normative economics ---an area of economics (?) concerned with value judgments ("what is good?" or "what should be done?"). Since economics has "officially" been a value-free science (that is, it avoids value judgments), normative economics has conventionally adopted a certain trick. Instead of saying that a certain policy is good, it used to say "if your goal is such and such (this part contains value-judgments), then this policy works." Well...fine. But can economics really be value-free? Is it really important to be so? The fact is that in the conventional normative economics (usually called "welfare economics"), the "if" part (a performance criterion) has almost always been concerned with efficiency. (Economists say a certain situations "efficient" or "Pareto-optimal" if there is no alternative situation that is preferred by everybody.) Maybe we d better consider other criteria, too. Fortunately, social choice theory (or its descendant), traditionally a minor area in economics(?), offers many different criteria. These criteria include (i) whether the society treats individuals equally, (ii) whether information available in the society is efficiently used, (iii) whether the society adopts rules likely to be followed by many people (doesn t the society ignore individuals incentives to exploit the rules?), (iv) whether the society respects individual s freedom of choice? Choosing from these and other performance criteria, or deciding what criteria to emphasize, is an activity that cannot always be value-free. As I understand, normative economics (i) recognizes the impossibility of a value-free social science, but (ii) does not particularly view this impossibility negatively, and (iii) even positively gets involved with value judgments. Normative economics belongs to the intersection of several disciplines---including ethics and economics. Most of my work, however, is (and will probably be) rather mathematical, reflecting my training in Minnesota as an economic theorist. In particular, I adopt an axiomatic approach extensively used in social choice. My current research is concerned about information processing in social choice. Though it may not sound particularly normative, its intellectual background dates back to the debate on the possibility of socialism. In the debate, F.A. Hayek insisted that socialism would not work since it could not efficiently make use of dispersed information available to individuals. Although I do not think that is the most important reason for the failure of socialism, I think it is an important one. I applied theory of computation to examine possibility of centralized decision making. Academic Works Go to the page on researchmap. Presentations and Course Materials Invitation to a Course in Game Theory, Kagawa University. A three-minute talk based on an announcement made to a group of English speaking students at the University in June 2015. "Arrow s Impossibility Theorem and ways out of the impossibility" gives a ten-minute introduction to social choice theory. It also touches on some recent developments "King Solomon s Dilemma A simple solution" analyzes the Judgment of Solomon in the Old Testament. (My YouTube debut) Young 1994 Materials. A set of lecture notes for courses based on H. Peyton Young, Equity In Theory and Practice (Princeton University Press, Princeton, 1994). In the past, I got requests from the former political prisoner Marek Kaminski as well as the author H. P. Young. (You may also want to check, for example, Tayfun Sonmez s Game Theory, Lectures 11-14.) H. Reiju Mihara, Kagawa University Library 三原麗珠 香川大学 図書館
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Lecture for intermediate Lecture for intermediate Lecture for those who intend to become intermediate Lecture for those who intend to become intermediate Introduction As you, designers who are familiar to the development of OKEs some degree, may know that clear goals are not exist in this game. You can play it in any direction, and it is free that how far you elaborate. It can be thought that, the goal setting is also a part of the contents of this game already. That is, as you become more familiar, how to enjoy and how to beat becomes more different from each other. For example, there are some people pursue every day how well avoid mines. But next to it, there are some people do everything in their power to assault by destroying all mines. Descriptions satisfy both at the same time is extremely difficult. As you become more familiar, as it becomes finer contents, your own strategy is going to be made. For these reasons, it is difficult to determine what to lecture for intermediate people or what is the definition of intermediate in the first place. So first, for those who intend to become intermediate, I entered from the description of the timing and execution speed of the program that are essential knowledge for creating large programs. For the reaction rate of OKE and scale of the program A CPU that you select in Hardware has parameters of "storage capacity", "execution speed" (and weight). "Execution speed" represents the execution speed of the program and the unit c/s means "(the number of executing) chips per second". The highest execution speed of CPU is 240c/s; you can execute 240 actions or decisions per second. Looks ridiculously large numbers at first glance, but is not really so much. Let s take a closer look. In this game, various judgment of combat takes place on a frame-by-frame basis. Frame is a still image that makes up a video. When you choose "frame advance" of the system menu in combat you can check the status of frame-by-frame. This game is 30fps, 30 pictures will be displayed per second. Therefore, if the CPU is 240c/s, you execute 240 chips per one second (= 30 frames), 8 chips per frame (= 1/30 sec). To pause during the battle actually, you can check the number of executing chips that appears bright. This number will significantly affect the "reaction rate of OKE". OKE runs all the actions as instructed in chips read in that time. Even though you made an excellent program, not only it becomes waste unless it is done when it is needed, but also it may cause trouble when it is executed with unnecessary timing. So let s look at an avoidance decision. There is a branch of “whether there is a bullet around the body” at the beginning of the avoidance decision, perform the avoidance maneuver If this were yes, go to the next process if it was no. What is needed in this case is that the first branch is executed when there is a bullet in the vicinity of the body. For example, if you set the range of around the body radius 100m, it is best to branch to avoidance decision with a margin of distance of 100m. But if the code is longer, for example, what happens if a program executes about 40 chips until return at earliest? Even with the fastest CPU, it takes 5 frames or more to go around once. If there is only once decision per go-around, avoidance maneuver is performed 5 or more frames late when a bullet comes at the worst timing. 5 frames = 5/30 of a second, it is about 0.17 seconds. During this time, AP ammunition flies about 50m; beam and rail gun flies about 80m. That is, then you will get a direct hit with no reaction if it was shot from the distance. Even though you perform reaction, if not even 30m away at that time, it is too late to act. Leaving aside one shot of beam gun, in case of rail gun, even a hit is directly linked to defeat frequently. The avoidance decision was given as an example here, but I can say the same thing to the decision of all of course. As it become a larger-scale program, more complex assessment of the situation and actions can be performed by OKEs but the reaction rate will reliably drop instead. Stack of subtle reduction of reaction rate affect more than a little on combat result. If you create a large program without thinking about the reaction rate, most will weaken comprehensively than small and medium-sized programs. There are mainly two know-hows to maintain the reaction rate when you building a large program, utilizing subroutine and utilizing loop. Utilize subroutine In the CPU with a maximum storage capacity, there are two areas that can be form subroutines of 7× 7 size on the right side. It is possible to run the subroutine from the chips of the “SUB 1” “SUB 2” placed in the main program of the left side. When the executed subroutine is completed, the process proceeds to the next of “SUB” chip which was placed in the main routine. By placing regularly this "SUB" chips in the main routine, it becomes possible to execute programs implemented into the subroutine several times until go around a main routine. For example, implement avoidance decision into a subroutine, when you call the subroutine whenever the main routine proceeds about 10 chips, reaction rate is significantly improved because it began to determine once per about two frames whether it is necessary to avoid. It should be noted that, of course main program is stopped at the place of "SUB" chip while executing subroutine. If there is a long program that is always executed in the subroutine, the rotation of the main program will be dull depending on the number of calls. Although rate of behavior that implemented into the subroutine improves, all other actions are delayed slightly. Therefore, you must be sure to execute subroutines only when necessary. To give avoidance as an example, if the OKE is quick moving or jumping already, it is not needed to execute subroutine. By increasing the rotation speed of the main routine even slightly by reducing unnecessary processing, let s improve the rate of each operation. Utilize loop To tell the truth first, loop may cause a fatal bug in high probability if you are not familiar. What is the loop, about the risk and the usefulness of the loop, I describe a simple example together. Please see the image below. This is avoidance decision of the program that is described in "Lecture for beginners", introduced the missile countermeasure. Missile detection is added before scanning for a high-speed flying object. It is built with the assumption that the behavior " Continue to lie down when a missile is detected to 100m range, then jump to avoid after it approach to 20m" . As long as the missile does not come within 20m, it will continue to run the operation of lie down repeatedly. This portion that is run repeatedly, this is the loop. By looping temporarily here, at the moment the missile enters the 20m range, you will be able to perform reaction immediately. To execute the process that you want to run on certain situations quickly, or in order to run an action timely at the moment the situation has changed, loop processing is quite useful. Now tested the program of the sample image, then it was confirmed that it is possible to avoid opponent’s missile on a one-to-one. So I organized a three-machine team triumphantly, and fought with a team that has missiles, then, OMG! There is an OKE that continues to lie down and does not move at all! Of course playing possum like that definitely not effective to OKEs, they were wiped out within a numerical disadvantage. What on earth was the problem? This sample is the form of, "Detected a missile coming towards in the 100m distance " → "loop until a missile is detected in the 20m range" The problem is that, in the first place, it has formed a loop on the assumption that "missile coming towards" is reach to the location of the OKE reliably. The missile coming towards is aimed at the OKE really? Or there is not an obstacle before it reaches? In such a variety of reasons, if the missile did not come in the 20m range, you will not be able to get out of the loop. In this case, you can solve the problem by modifying like the image below. By only one shifting of the ahead of an arrow, you will leave the loop if the missile does not come to 20m range. In the case also maintaining a bidirectional loop, you can resolve the problem as the image below. When you specify the range, you can be outside the range around your OKE by up and down key while holding down R button. By utilizing this, form a loop of “Continue to lie down if there are one or more missiles between 20m and 100m, proceed to avoidance decision when there are no missiles”. In this way, you can perform jump by avoidance decision when the missile is coming within 20m. In addition, even though the missile towards different direction or disappear, loop is always released. (There are waste and problem still in this example, I set it aside for the time being) It was long, but in short, it is that want you to understand firmly the risk and benefits of loop processing. Because bugs of this kind occur frequently, let s repeat behavior test and thoroughly verify when introducing a loop. If you will master successfully, quick reactions become possible in limited situations and that slight differences lead to great results. [Summary] When building a large program, needs attention to the execution timing of behaviors that require quick responses. The more complex and courteous programs, the more reduced the reaction rate is. Beware treatment of unnecessary processes in many cases. Consider the timing that should be executed and the need for each decision. For example, execute a long thinking process during operation that cannot be canceled, etc. Subroutine and loop are useful, but you should utilize it after a solid understanding of its risk. If the subroutine that will be called each time is long, the main program will not go around quickly. Wrong release condition of the loop leads to defeat very likely. [Supplemental Commentary loop examples] Although I gave the missile countermeasure loop as a reference, in addition, describe an example of a relatively safe loop to be able to make easy.Conducting enter and exit of the loop in accordance with the each state of OKE, it will be safety and quick loop process. For example, because it will not be able to perform the most operations when the OKE is struck and overturning, there is a way to check the situation in the dedicated loop and determine whether activate options or not, take evasive action to avoid additional attack immediately after the state recovered. In opposite, if the target is struck and overturning, it might be interesting to enter the loop for pursuit and additional attack. Because the state recovers automatically, it will be expected a certain effect without causing an infinite loop. Narrow down the processes There are many processes that you want to monitor situation changes constantly such as Scan for Projectiles, Activate Option, and process during overturning, etc. You can easily monitor such processes constantly by putting in places to pass frequently (Top of main and top of sub used frequently). However, in other words, would be referred to as "regardless of need or not, have repeated frequently the same process ", it is a waste of processing power. This will cause delaying the response. For example, in the case of Self-Cooling System of options, you do not have to monitor the amount of heat of body constantly in many cases. Mostly the purpose of starting the cooling is either, prevent thermal damage when it is struck or increase the frequency of fire. If the purpose of preventing thermal damage, it is only necessary to assess once when entering or exiting the process of when be struck or avoiding. If you increase the frequency of fire, it is only necessary to assess when it refrain from attack due to the heat. In this way, it is possible to improve the throughput performance if you stop constantly monitor the processes being monitored constantly. However, by stopping the constant monitoring, it is possible that the case that cannot be monitored occurs. In the case of cooling system, if you assess only when entering or exiting the process of when be struck or avoiding, there is likely to be roasted by "beam from close range (undaunted, cannot detect by Scan for Projectiles)" or "heat generated by the flames of napalm (undaunted, are not projectiles )". Although you should assess elsewhere to avoid this, the mounting area increases in this instance, and eventually you would waste the processing power if you assess too much. It is necessary to narrow down and pinpoint the necessary timing of decision, or if you do not narrow, must be determined after having analyzed trade-off among the mounting area, effect and risk when stopped constant monitoring.
https://w.atwiki.jp/movefrom09/pages/50.html
Pre-comeとは?? 国際医学生連盟日本 (IFMSA= International Federation of Medical Students’ Associations)における 医学教育に関する準備委員会 (Pre-COME=Pre-Comittee On Medical Education)のことです★ ●HP->http //ifmsa.jp/● 活動内容等につきましては下のスライドをごらんください! plugin_slideshare エラー ( 正しいHTMLタグを入力してください. )
https://w.atwiki.jp/kyodainamono/pages/14.html
中、高層建築物 住宅地 マンション アパート 商業、工業地 ビル 工場 公共施設 公共施設 その他の中、高層建築物 石油プラットフォーム その他の中、高層建築物 [部分編集] マンション この眺望が抜群の激安タワマンは、すごい有名な物件だから概出かな (Part35, 267) 物件名 スカイタワー41 価格 850万円 70.05平米 所在階/構造・階建 21階/RC41階建 特徴ピックアップ 制震・免震・耐震 / 高層階 / 眺望抜群 ☆セキュリティも万全 http //2chan001.sitemix.jp/wp-content/uploads/2012/12/27adce6d.jpg 稲刈りの季節は一面黄金色いなって美しい。 http //livedoor.blogimg.jp/gotokentarou/imgs/c/4/c4680a6f.jpg 同じ新宿の都庁 (Part35, 258) http //nobiann-hdri.com/wp-content/uploads/ccfc06d566e54bd5dd713324143d075c.jpg 一流建築家の設計による、巨大な元・高級マンション。 でも、通称は軍艦マンションと呼ばれていてちょっと怖い外観。 新宿の一等地に今でもあるんだが、ビルとビルに挟まれてるから意外に気づかない (Part35, 248) http //upload.wikimedia.org/wikipedia/commons/d/d5/New_Sky_Building.jpg http //silentbox.web.fc2.com/newskybldg/DSCF0669.jpg 今は、ロビーに入ると中国語や韓国語が乱れ飛ぶ、怪しい多国籍マンション になっている。 基盤かよ! (Part34, 460) http //lh4.ggpht.com/-vMe4hg39u1o/UQKGrqqbbRI/AAAAAAAAjvQ/wv2pgu-yjHw/architecture-of-density-10%25255B6%25255D.jpg http //lh3.ggpht.com/-a-GvN2icy3c/UQKG6LbInEI/AAAAAAAAjvw/PTq8qqEfd84/architecture-of-density-5%25255B6%25255D.jpg http //lh6.ggpht.com/-4aOwCtUs8Kg/UQKHBKtvsqI/AAAAAAAAjwA/NK0wtWz5Urs/architecture-of-density-4%25255B6%25255D.jpg よく張られてた画像、巨大系よりごちゃごちゃ系かな? (Part33, 774) http //livedoor.3.blogimg.jp/nwknews/imgs/9/2/928aa7ad.jpg すでに存在してる、でっぱり建築 (Part33, 489) http //livedoor.blogimg.jp/dqnplus/imgs/9/f/9ffae49c.jpg きもちわるっ! 見れば見るほど (Part32, 808) http //dornob.com/meta-housing-super-sized-hotel-made-of-stacked-up-homes/ メキシコも巨大フォビアと集合体フォビアにきついのが結構あるよなw (Part32, 748) http //gigazine.jp/img/2007/02/22/mexico/LatinoAmanecer.jpg お買い物かご (Part32, 598) http //www.enquirer.com/editions/2003/10/26/longaberger_zoom.jpg http //j-walkblog.com/images2/bigbasket.jpg http //gyronation.com/images/oconner/BasketBld.jpg ウあ、クリックすると五枚出て来るのか 気付かなかったw (Part32, 409) http //www.newsweekjapan.jp/picture/2010/10/09/WEBPP082_01.jpg http //www.newsweekjapan.jp/picture/2010/10/09/WEBPP082_02.jpg http //www.newsweekjapan.jp/picture/2010/10/09/WEBPP082_03.jpg http //www.newsweekjapan.jp/picture/2010/10/09/WEBPP082_04.jpg http //www.newsweekjapan.jp/picture/2010/10/09/WEBPP082_05.jpg スタジアム発破 (Part32, 403) http //www.boingboing.net/2010/05/01/animated-panorama-of.html 怖くて綺麗 (Part32, 312) http //para-site.net/up/data/27667.jpg http //para-site.net/up/data/27668.jpg ↑の下から (Part32, 303) http //livedoor.2.blogimg.jp/laba_q/imgs/4/5/45f80a20.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/4/6/46f6e36b.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/1/7/178475b9.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/8/a/8ac9c65b.jpg 嫌過ぎる らばQ 700億円かけた中国の都市、入居者がいなくて早くもゴーストタウンに (Part32, 302) http //labaq.com/archives/51515090.html カザフスタン アスタナ (Part32, 232) http //img-fotki.yandex.ru/get/4803/kassymov.21/0_978a0_ab190b65_L.jpg テヘランだって (Part32, 224) http //i59.photobucket.com/albums/g320/alitezar/178/Marta_Iran34.jpg この巨大マンションだめだ… 集合体恐怖持ってるとなおさら… 公害都市にあるらしい (Part32, 121) http //www.studior.com.mk/images/sochi01.jpg らばQ 今にも押しつぶされそうな街…スペインのセテニル (Part32, 46) http //labaq.com/archives/51110331.html http //livedoor.2.blogimg.jp/laba_q/imgs/5/e/5ed65d3c.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/7/3/7300be04.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/c/f/cf97e6fd.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/6/1/61f1d554.jpg らばQ 今にも崩れ落ちそうな断崖絶壁の上にある4つの町 http //labaq.com/archives/51054837.html http //livedoor.2.blogimg.jp/laba_q/imgs/b/f/bf9a570e.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/4/c/4c0c5399.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/0/e/0e24ef7a.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/1/d/1d964964.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/3/7/379384e1.jpg http //livedoor.2.blogimg.jp/laba_q/imgs/6/4/6429936f.jpg スペースニードル(シアトル) (Part31, 938) http //pixdaus.com/pics/9AlPZZ3iiR5U1Rk2hx.jpg こんな建物もぞーっとする (Part31, 882) http //www.chinasmack.com/wp-content/uploads/2009/05/big-mao-head-hunan.jpg これ、久々にゾクッとしたわ こんな計画すんなや (Part31, 831) http //activerain.com/image_store/uploads/7/7/9/8/4/ar121018793648977.jpg トイレw 外人ならではの悪趣味な作りで… http //msnbcmedia.msn.com/j/ap/c3cdda1d-f6cd-44fb-9479-747c1dea719f.rp350x350.jpg こういうのイヤだなw (Part31, 650) http //farm4.static.flickr.com/3462/3262908734_1e8520e519_o.jpg http //www.archicentral.com/wp-content/images/370885485_be5a47477e_b.jpg 無理 (Part31, 588) http //www.graphicmania.net/wp-content/uploads/3003507918_3cd4e7c8ef_o.jpg 一枚目はよく見るけど遠景あったっけ? (Part30, 855) http //9.media.tumblr.com/tFVxx1AXWlvb92u7FZtI2pBno1_400.jpg http //image.blog.livedoor.jp/karapaia_zaeega/imgs/9/7/97ccc4fe.jpg http //11.media.tumblr.com/Dvmy932ZElve3ndoHJ8Kwd43o1_400.jpg エレベーター研究塔 (Part29, 627) http //www.perijapan.jp/ja/projects.cfm/fuseaction/diashow/reference_ID/1642/referencecategory_ID/19/currentimage/3.cfm 軍艦島 (Part29, 515) http //www.gunkanjima.com/ 長く伸びた通路のようなものとか・・・いったい何なんでしょう (Part29, 212) http //globalview.be/search.asp?pid=3 idp=20042 idkw=6 pos=4 back_pid=2 ロシアは凄いけど やはりドイツも凄い (Part29, 139) http //www.fotocommunity.de/pc/pc/mypics/500064 バベルの塔 (Part28, 60/ Part31, 339) http //image.blog.livedoor.jp/bluestylecom/imgs/0/e/0e6a6e57.JPG http //image.blog.livedoor.jp/bluestylecom/imgs/4/b/4b210df3.JPG 一部、コラもはいっちゃぁいるが・・・ (Part27, 430) http //blog-imgs-21.fc2.com/w/o/r/workingnews/WindowsLiveWriter_92bce6e91802_33E_uporg1561387_ceb9dcce-8daa-42d6-b6df-7c0e3a658d56.jpg 大建築物なんて、ありふれたもののはずなのに… なんだ、この恐怖感は… (Part26, 609) http //www.afpbb.com/article/environment-science-it/environment/2363679/2727560 石油の国はファンタジーだな (Part26, 545) http //gigazine.net/index.php?/news/comments/20080229_death_star_hotel/ 世界一の高層ホテル (Part26, 504) http //www.gizmodo.jp/2007/12/post_2770.html コークス炉ガス処理施設の内部 (Part26, 384) http //www.hebig.org/blogs/archives/main/2985188.jpg 豊田アローズブリッジ 最大地上高125.8m いやな形してるなあ (Part26, 189) http //commons.wikimedia.org/wiki/Category Toyota_Arrows_Bridge コブラっぽいです (Part26, 87) http //www.kenken.go.jp/japanese/information/introduction/facilities/shosai/img/28-3.jpg 車体風洞実験設備 http //www.ubekohki.co.jp/images/mas001.jpg 住宅地で民家のすぐ隣りに残る廃線の橋脚(それ程大きくないですが不気味) (Part25, 727) http //www5b.biglobe.ne.jp/~a-uchi/haibutu/hai2/goryou07.jpg http //www5b.biglobe.ne.jp/~a-uchi/haibutu/hai/chikaA.jpg http //www5b.biglobe.ne.jp/~a-uchi/haibutu/hai/chika6.jpg 謎の巨大球体 (Part25, 269) http //gigazine.net/index.php?/news/comments/20070918_russia_ball/ メキシコも巨大フォビアと集合体フォビアにきついのが結構あるよなw (Part25, 121/ Part32, 748) http //gigazine.net/index.php?/news/comments/20070222_mexico/ http //gigazine.jp/img/2007/02/22/mexico/mexico.jpg ゲームのように整然としたメキシコの街並 (Part25, 121) http //gigazine.jp/img/2007/02/22/mexico/TwinRoundTwrs.jpg http //gigazine.jp/img/2007/02/22/mexico/NaveDisfrazada.jpg 斜面に60ものヘアピンカーブがあるステルヴィオ峠 http //farm1.static.flickr.com/159/360796327_0eb28dd861.jpg http //gigazine.net/index.php?/news/comments/20070831_stelvio_pass/ ヨハネスブルグの九龍城って呼ばれているところでしょ? やはり本家本元には敵わないな この威圧感・巨大さ... (Part23, 848) http //movitcity.blog.lemonde.fr/files/2006/11/kowloon-walled-city-2.jpg アフリカ(ヨハネスブルグ)に作った元リゾートホテル、現在は廃虚と化してアフリカのマフィアや悪い人達が生活しています、ちなみにここに部外者が入ったら生きて出られません。 九龍城に近いかも (Part23, 844/ Part33, 85) http //farm1.static.flickr.com/15/20711852_9642ef349e_o.jpg がいしゅつ? (Part13, 81) http //pya.cc/pyaimg/pimg.php?imgid=7329 下から2番目は、同時多発花火ですか?(`・ω・´)?瞬間が情けな. (Part10, 366) http //www.trekearth.com/gallery/North_America/Canada/photo34894.htm http //www.trekearth.com/gallery/Europe/Italy/photo34283.htm http //www.trekearth.com/gallery/Europe/Switzerland/photo35984.htm http //www.trekearth.com/gallery/Europe/Czech_Republic/photo36395.htm http //www.trekearth.com/gallery/Asia/China/photo35945.htm http //www.trekearth.com/gallery/Middle_East/Israel/photo36585.htm 工事 (Part9, 684) http //www.doka.com/imperia/md/images/doka/german/products/wallsystem/timberbeamformwork/circularformworkh20/9.jpg 軍艦島 (Part9, 592) http //tankurared.fc2web.com/gunkan-sp/gunkan-sp1.html 見る位置によって形がちがう (Part9, 479) http //philip.greenspun.com/images/200102-e10-barcelona/barceloneta-from-beach.half.jpg http //www.photo.net/philg/digiphotos/200102-e10-barcelona/barceloneta-from-beach.half.jpg 中に入ったら迷いそう (Part9, 478) http //www1.cs.columbia.edu/~sedwards/photos/taiwan200207/Pages/Image22.html なんで上の方がでかいんだ? http //www.ne.jp/asahi/aluminium/mania/cw5.JPG 北のアレ (Part9, 290/ Part18, 773) http //www.norihuto.com/yu-ghotel.JPG http //www.d4.dion.ne.jp/~ji2txu/dpr/hotel/02.JPG 細かくてデカイ。サグラダファミリア (Part8, 801) http //images.google.co.jp/images?hl=ja lr= ie=UTF-8 oe=UTF-8 c2coff=1 q=%E3%82%B5%E3%82%B0%E3%83%A9%E3%83%80 香港の天水圍にあるニュータウン (Part8, 694) http //www.kinhang.org.hk/pic/000528/1150.jpg http //www.kinhang.org.hk/pic/000528/1238c.jpg 巨大建造物ダイアグラム表示 (Part8, 203) http //skyscraperpage.com/diagrams/ 大建築物 (Part8, 14) http //www.studiolo.org/Hywd-PresCircle/BD000710-0930-15_m.jpg http //www.studiolo.org/Hywd-PresCircle/FD000710-0935-10_m.jpg_t.jpg http //www.studiolo.org/Hywd-PresCircle/GC000710-0931-51_m.jpg ド━━━(゚ロ゚)━━━ン!! (Part7, 372) http //filmtvlocations.com/images/explosion.gif http //www.artsforge.com/wordforge/wtc/explosion.jpg http //www.stampede-entertainment.com/postcards/tremors3/explosion-l.jpg クアラルンプール (Part5, 756) http //www.molon.de/galleries/Malaysia/KL/KLCC/imagehtm/image13.htm http //www.molon.de/galleries/Malaysia/KL/KLCC/imagehtm/image14.htm おもちゃの国に暗雲立ち込める(豪州メルボルン) (Part5, 737) http //www.hoshiauto.co.jp/ryokou/australia/sydney/sydny11.jpg 他の建物と明らかにサイズが違いすぎ http //www.hoshiauto.co.jp/ryokou/australia/sydney/sydny12.jpg 将来の九龍城砦候補 (Part5, 99) http //www.chesleyhouse.com/Travel/Images/MaiPo%20spoonbills%20and%20apts.JPG http //www.worldwander.com/hongkong/hkapart.jpg 啓徳空港 http //www.tropicalisland.de/HKG%20Hong%20Kong%20a%20Jumbo%20Jet%20approaches%20Kai-Tak%20Airport.jpg ゴミ処理場 (Part4, 953) http //www.symlab.sys.i.kyoto-u.ac.jp/activities/maishima/ Hotel Costa Club Acapulco Beach Resort (Part4, 632) http //www.nbportal.com/img/imghotels/h2441011.jpg 青い海、青い空が台無しに… 夕焼け (Part4, 163) http //www.dfnt.net/t/photo/freephoto/0sunsetbuild4.jpg 巨大建造物のランキング (Part3, 99/ Part4, 777) http //www.skyscraperpage.com/diagrams/display.php タイ、マドゥライ (巨大なものが怖いという, 293) http //www.e-trip.com/Madurai/hightmpl.jpg 北朝鮮の建物 (巨大なものが怖いという, 224) http //www.jakonett.com/03north94-02.html [部分編集] アパート 高層ビルの上にスラム街が建つという逆スラム、シャムスイポー (Part33, 427) http //1.bp.blogspot.com/_sl-zK2HvBrQ/TT2xSlVTiBI/AAAAAAAAIBs/A_siLqANkX0/s1600/_DSC1163-logo.jpg http //www.cnn.co.jp/photo/5847.html 香港周辺は宝庫だね http //www.flickr.com/photos/wanchai888/2439612242/ これいいな (Part33, 395) http //livedoor.blogimg.jp/guideline/imgs/1/b/1bd2ee27.jpg 有名なクーロンの建物も、やっぱ非現実的な怖さだよな どっちが上なんだか 退廃的でかっこいい感じもするが (Part32, 766) http //www.as-i-am.fr/dose/public/images/Kowloon-Walled-City/Kowloon-Walled-City-12.jpg http //www.fingel.com/wp-content/uploads/2008/04/hashima3.jpg メキシコも巨大フォビアと集合体フォビアにきついのが結構あるよなw (Part32, 748) http //gigazine.jp/img/2007/02/22/mexico/PalacioHierro.jpg 縦長アパート (Part30, 414) http //blog-imgs-41-origin.fc2.com/c/h/i/chiquita/91011a66.jpg アパート (Part27, 682) http //portal.nifty.com/cms_image/portal/1000yen/070110230753/070110230753.jpg ゲームのように整然としたメキシコの街並 (Part25, 121/ Part32, 748) http //gigazine.jp/img/2007/02/22/mexico/NaveDisfrazada.jpg 集合住宅 (Part24, 719) http //pya.cc/pyaimg/pimg.php?imgid=45502 ヨハネスブルグのアパート (Part23, 900/ Part24, 706/ Part25, 249) http //www.amethyst.co.za/JhbLandmarks/Skyscrapers/Ponte.htm ポンテシティの写真。雰囲気が凄い (Part23, 844) http //farm1.static.flickr.com/170/427167835_f20062f158_o.jpg http //farm1.static.flickr.com/17/20711892_4129d29c63_o.jpg http //farm1.static.flickr.com/17/20711876_d98d3b4afa_o.jpg http //farm1.static.flickr.com/17/20711827_e6e9cfa3ad_o.jpg http //farm1.static.flickr.com/10/14379709_61fd9465c6_o.jpg 夜の外観 http //farm1.static.flickr.com/160/427167859_831d54d4ab_o.jpg パリのアパートだって (Part10, 401) http //www.newsweekjapan.jp/picture/2010/10/09/WEBPP082_01.jpg 九龍城砦 (Part10, 333) http //www4.ocn.ne.jp/~keropero/kyuryu00.html 九龍街 (Part10, 19) http //www.electricedge.com/greymatter/images/kowloon.jpg http //www.matti.co.uk/hk/kowloon.jpg 香港の汚いビル (Part5, 99) http //www.thescreamonline.com/photo/photo2-3/magidson/imagesplaces/15.jpg http //wwwfs.acs.i.kyoto-u.ac.jp/~syuji/photo/hk1999/11.jpg http //wwwfs.acs.i.kyoto-u.ac.jp/~syuji/photo/hk1999/10.jpg 香港 (Part5, 88) http //mrl.nyu.edu/~hertzman/pics/china01/hk-bldg.jpg http //mrl.nyu.edu/~hertzman/pics/china01/hk-bldgs.jpg http //www.greggman.com/travel/hong-kong/typical_road.jpg 九龍城砦 (Part5, 88) http //www.antonraubenweiss.com/gibson/gallery/other/kowloon3.jpg http //www.kiku.com/electric_samurai/virtual_china/image/hongkong_01.jpg [部分編集] ビル 崩れそうで怖いビル (Part35, 516) http //articleimage.nicoblomaga.jp/image/12/2014/0/f/0fe845402d837e4f9d8ebe3886d8186a2f2367bf1397201741.jpg はじめて見たら怖くなってしまうビル。 画像ソフトで修正したんじゃないかと思ってしまう人も多いんだが ほんとにパリの街中にある (Part35, 485) http //www.hi-ho.ne.jp/citroen/200702_paris/images/DSCN0204.jpg http //livedoor.blogimg.jp/ranmarun/imgs/2/d/2dc7219f.jpg パリに出現した「アルマジロ型のビル」 (Part35, 475) http //wired.jp/2014/07/10/look-its-a-giant-armadillo-or-just-a-clever-building-jammed-into-a-tiny-lot/ http //wired.jp/wp-content/uploads/2014/07/FONDATION_JEROME-SEYDOUX_PATHE_0414_05.jpg http //wired.jp/wp-content/uploads/2014/07/FONDATION_JEROME-SEYDOUX-PATHE_030213_07.jpg http //wired.jp/wp-content/uploads/2014/07/FONDATION_SEYDOUX_PATHE_020913_02.jpg http //wired.jp/wp-content/uploads/2014/07/2014.03.25.jpg 高尾山はふつうに歩くと1時間40分かかるんだが、駅の標高が 190Mなんで、実際に登るのは410M。 途中、ケーブルカーを使って1時間もかかる。 で、このビル高さは写真だとどのくらい高いのか分かりづらいん だが、実質、高尾山を2個積み上げた高さがあるってのが びっくりする (Part35, 472) http //blog-imgs-43-origin.fc2.com/j/a/2/ja2grc/100109_burj_khalifa01.jpg ドバイの超高層ビル (Part35, 423) http //livedoor.blogimg.jp/nwknews/imgs/5/5/559a7701-s.jpg かつてはとてつもなく賑わっていたデトロイトの『巨大駅ビル』。 建設時には世界最大だったけどデトロイトの衰退で1988年に最後の運行 (Part35, 271) http //www.tomboy-urbex.com/wordpress/wp-content/uploads/2012/07/michigancentralstation_04.jpg http //www.sevenfive.net/wp-content/uploads/2013/10/1100e565f5148076f301e4ccf1c3bcd5.jpg 内部 http //farm6.static.flickr.com/5283/5260170266_5087b98a90_b.jpg 超望遠で遠近感がなくなった写真って、どこからどこを撮った写真なんだか 感覚的に分かりづらいのがけっこうある。 この写真もあたりまえの都心のビルなんだが、東京の人でも一瞬、手前の ビルはどこなんだろ、って思うかも (Part35, 44) http //livedoor.blogimg.jp/bluestylecom/imgs/9/e/9ea93d6b.jpg?3ca00dc3 好き嫌いがはっきりわかれそうなデザインだ。 2015年ソウルに完成予定の高層タワー、ドット絵の雲がモチーフになっているそうです。 高さが850フィート(約260メートル)ある2タワーは真ん中でドット絵雲で繋がっています。 完成後は、高級マンション、会議ホール、オフィス、ホテル、ジム、レストラン、公園等がはいる巨大施設となります。 ...このタワー、建造物が意志を持って繁殖しはじめたなんてストーリーの一場面のようです。 なんだか少しホラーな印象。かっこいいが、ぞわっとくるような。 ちなみに、米国からは「9.11の悪夢のようだ!」と非難ゴーゴーだそうです。それもわかります (Part34, 550) http //www.gizmodo.jp/2011/12/post_9663.html http //www.gizmodo.jp/upload_files2/20111209boxbuilding.jpg 六本木ヒルズ森タワー屋上から撮影した東京のパノラマ (Part34, 546) http //tokyogigapixel.com.s3-website-ap-northeast-1.amazonaws.com/ 別のスレから拾ってきた (Part34, 113) http //livedoor.blogimg.jp/rabitsokuhou/imgs/b/7/b759accc.jpg 謎ビル (Part33, 663) http //featuresblogs.chicagotribune.com/.a/6a00d834518cc969e2014e8af288d7970d-320wi http //2.bp.blogspot.com/_wWYN2DKTsJM/TCeVN3OVw-I/AAAAAAAADeU/4g8sw3uEM0w/s400/aqua+tower+building+chicago+architecture+1.jpg http //cdn.home-reviews.com/2011/07/some-of-the-worlds-most-unusual-curvy-buildings-1.jpg 101階 (Part33, 589) http //livedoor.3.blogimg.jp/kinisoku/imgs/2/f/2f3ef50d.jpg http //livedoor.3.blogimg.jp/kinisoku/imgs/2/5/25c4b3e3.jpg バルセロナ - トッレ・アグバール(設計:ジャン・ヌーヴェル) (Part33, 484) http //upload.wikimedia.org/wikipedia/ja/a/a5/TorreAgbar.JPG http //upload.wikimedia.org/wikipedia/commons/e/e6/Torre_Agbar_-_Barcelona%2C_Spain_-_Jan_2007.jpg http //www.competitionline.com/upload/images/107xx/superteaser/10791_bild1_gross.jpg 巨大な椅子型高層ビル (Part33, 195) http //www.interiorholic.com/photos/Architecture-of-Future.jpg 遠くから見りゃ五輪松明みたいなモニュメントに見えるけど、側で下から見上げると怖いタイプの建物だぜコレ http //www.interiorholic.com/photos/Architecture-of-Future-1.jpg ポンテタワーみたいな穴型の恐怖だな http //www.interiorholic.com/photos/Architecture-of-Future-9.jpg 例の北朝鮮のホテルがようやく完成・・・ってこんな感じだったっけ? (Part33, 123) http //farm7.static.flickr.com/6137/6024296576_f52b0ec404_o.jpg ツンガポールの空中タワー 最下層の浮いてる部分の階の人ガクブルだろw 寿命縮まる チンコも縮まる (Part33, 107) http //www.ohgizmo.com/wp-content/uploads/2007/03/singapore_floating_tower.jpg 台湾 圓山大飯店 (Part32, 804) http //farm4.static.flickr.com/3264/2660433651_7d9b934aea.jpg http //truetaiwan.up.seesaa.net/image/IMG_1780.jpg http //fits.rulez.jp/taiwan2006/003-iroiro/iroiro004.jpg 変わった建築集 (Part32, 462) http //blogs.yahoo.co.jp/t_marufuzy/folder/1058614.html?m=lc p=7 上海の超高層ビル火災 (Part32, 402) http //news.searchina.ne.jp/2010/1115/national_1115_196.jpg http //i.dailymail.co.uk/i/pix/2010/11/15/article-1329834-0C13F8A5000005DC-235_634x625.jpg http //i.dailymail.co.uk/i/pix/2010/11/15/article-1329834-0C142085000005DC-408_306x423.jpg http //i.dailymail.co.uk/i/pix/2010/11/15/article-0-0C144D26000005DC-979_634x392.jpg http //i.dailymail.co.uk/i/pix/2010/11/15/article-1329834-0C13FDAA000005DC-603_306x423.jpg http //i.dailymail.co.uk/i/pix/2010/11/15/article-1329834-0C13E3B7000005DC-908_306x423.jpg http //i.dailymail.co.uk/i/pix/2010/11/15/article-1329834-0C13E543000005DC-43_306x423.jpg http //i.dailymail.co.uk/i/pix/2010/11/15/article-1329834-0C144FCB000005DC-522_634x393.jpg 巨大焼きとうもろこしにガクガク 巨大なビルのてっぺんから (Part32, 383) http //www.dailymotion.com/video/xfl4lp_at-the-top-of-the-burj-khalifa-in-dubai-2717-ft-mission_sport バーレーン世界貿易センター (Part32, 221) http //gigazine.jp/img/2007/03/27/bahrain_wtc/muharraqi_general54_2.jpg フランスの新聞フィガロによると、シンガポールのMarina Bay Sandsに建設中だった ビルがこのほど完成した。 此のビルは、55階建ての超高層ビルが3棟並んでおり、それぞれの屋上を空中庭園で 繋いでいる。 空中庭園には娯楽施設やプールなどが備わっているとのこと (Part31, 702) http //gb.cri.cn/mmsource/images/2010/06/24/nz100624012.jpg http //gb.cri.cn/mmsource/images/2010/06/24/nz100624013.jpg http //gb.cri.cn/mmsource/images/2010/06/24/nz100624014.jpg http //gb.cri.cn/mmsource/images/2010/06/24/nz100624015.jpg http //gb.cri.cn/mmsource/images/2010/06/24/nz100624016.jpg http //res.news.ifeng.com/attachments/2010/06/24/rd_or_36e2fef6c89a49160323ceb91caf0319.jpg http //res.news.ifeng.com/attachments/2010/06/24/rd_or_193e603d629770cc0bc926867ec0b403.jpg http //gb.cri.cn/27824/2010/06/24/2585s2897168.htm おまけ http //blogs.yahoo.co.jp/check_your_dead_6/19530114.html 丸の内歩いてたんだが、このビル立てたやつは頭がおかしいと思った (Part31, 622) http //bit.ly/drCKr4 ビル (Part30, 855) http //upload.wikimedia.org/wikipedia/commons/thumb/6/65/Ponte3.jpg/250px-Ponte3.jpg ビル (Part30, 772) http //image.blog.livedoor.jp/karapaia_zaeega/imgs/f/d/fde76786.jpg http //image.blog.livedoor.jp/karapaia_zaeega/imgs/0/3/03817ae4.jpg http //image.blog.livedoor.jp/karapaia_zaeega/imgs/0/f/0f595a6a.jpg ドバイのブルジュドバイ (Part30, 591) http //news.xinhuanet.com/photo/2009-11/27/xin_402110627141679625403178.jpg http //news.xinhuanet.com/photo/2009-11/27/xin_412110627141615618799179.jpg http //news.xinhuanet.com/photo/2009-11/27/xin_37211062714160312155170.jpg 建設中のブルジュ・ドバイ 818m (Part30, 437) http //image.blog.livedoor.jp/yasupinkoro/imgs/c/1/c1240c8c.jpg ドバイ (Part29, 864) http //kawanagare.up.seesaa.net/image/C0A4B3A6B0ECB9E2A4A4A5D3A5EBA1D6A5D0A1BCA5B8A5E5A1A6A5C9A5D0A5A4A1D7.JPG http //vfg.cocolog-nifty.com/photos/uncategorized/2008/01/27/img_4639r.jpg http //pds.exblog.jp/pds/1/200805/18/72/e0110972_1326378.jpg http //image.blog.livedoor.jp/n2ublog-00046/imgs/2/a/2a2e20ae.JPG http //image.blog.livedoor.jp/n2ublog-00046/imgs/6/8/6866b72b.JPG http //image.blog.livedoor.jp/causeway_bay/imgs/0/c/0ca0974b.jpg 既出かな?北京にある中国中央テレビ(CCTV)の新社屋 実物みたことあるけど、夜に見ると怖すぎ (Part29, 783) http //art10.photozou.jp/pub/131/163131/photo/14187923.v1224757017.jpg Russian Wooden Highscraper (Part28, 366) http //englishrussia.com/?p=543 ここの住人たちと行ってみたいぜ (Part27, 842) http //gigazine.jp/img/2008/10/07/nakheel_habour/nakheel_habour03.jpg 世界一高いビルから見た霧の海に沈むドバイの町並み (Part27, 368) http //flickr.com/photos/playing-with-light/2399114248/ http //www.flickr.com/photos/our_dubai_property_investment/71214488/in/set-1531412/ http //www.flickr.com/photos/our_dubai_property_investment/71214503/in/set-1531412/ 霧の日のドバイ (Part27, 346) http //farm3.static.flickr.com/2082/2418848398_4a27188dbf_o.jpg 高層ビルと霧 かなりやばいかも(Part25, 675) http //www.flickr.com/photos/therese/159255767/ http //www.flickr.com/photos/0ojdo0/201210120/ http //photos.bahneman.com//tricks/article.php?story=20061016100524628 ウクライナにあるホテル (Part25, 228) http //gigazine.net/index.php?/news/comments/20061018_soviet_building/ 他の画像は意外に綺麗ですね (Part24, 706) http //www.amethyst.co.za/JhbLandmarks/Skyscrapers/Ponte.htm http //www.flickr.com/search/?q=Johannesburg+ponte m=tags あ、捩れたようなやつはこっちか (Part24, 483) http //www.eonet.ne.jp/~building-pc/nagoya/na-170mitusui.htm なんか西新宿にもっこり立ち上がりつつある (Part24, 480) http //image.blog.livedoor.jp/bluestylecom/imgs/1/0/101d4613.JPG を思い出した。 模様がキモいんだよモード学園。自重しろ 工エエェェ(´д`)ェェエエ工工 (Part24, 474) http //ja.wikipedia.org/wiki/30%E3%82%BB%E3%83%B3%E3%83%88%E3%83%BB%E3%83%A1%E3%83%AA%E3%83%BC%E3%83%BB%E3%82%A2%E3%82%AF%E3%82%B9 落ち着けポンシティではなく ポンテシティ だ (Part23, 900/ Part24, 706/ Part25, 249) http //www.amethyst.co.za/JhbLandmarks/Skyscrapers/Ponte.htm うひ、なんだこの違和感。 ダム穴に感じた恐怖と同じような違和感。 うまく説明できねぇ…○| ̄|_ (Part23, 748) http //gigazine.net/index.php?/news/comments/20070609_rotating_wall/ バーレーンの風力発電用風車付き世界貿易センター (Part23, 413) http //gigazine.jp/img/2007/03/27/bahrain_wtc/muharraqi_general54_3.jpg BMW本社ビル (Part23, 31) http //upload.wikimedia.org/wikipedia/commons/5/5f/BMW-Geb%C3%A4ude.jpg Burj Dubai 高さ807m (Part21, 845) http //img286.imageshack.us/img286/2830/burjdubai22uw.jpg まるでSFの世界だけど、実際に建設中のビル。 http //i15.tinypic.com/2a00uhl.jpg ブルジュ・ドバイ アラブ首長国連邦ドバイに建設中の超高層ビル。高さは807.7mを超える見通し (Part21, 761) http //upload.wikimedia.org/wikipedia/commons/f/f6/20060829_Burj_Dubai.jpg 【日本vs韓国】マレーシアのペトロナス・ツインタワー (Part20, 450) http //specificasia.seesaa.net/article/14804651.html 今フジでやってる「エントラップメント」で このビル出てるよー (Part20, 446) http //www.tropicalisland.de/KUL%20Petronas%20Twin%20Towers%20and%20KLCC%20by%20night%20864x1346.jpg ???(Part19, 37/ Part20, 446) http //www.tropicalisland.de/KUL%20Petronas%20Twin%20Towers%20vertical%20view_b.jpg ビル (Part19, 870) http //image.blog.livedoor.jp/dqnplus/imgs/0/a/0ac32933.jpg 超高い 手に汗にぎにぎ (Part19, 573) http //www.archibase.net/archinews/7740.html 建物とか (Part19, 270) http //www.arrakeen.ch/asia2006/CIMG3101.JPG http //www.arrakeen.ch/asia2006/CIMG3097.JPG 地震が来たらブリッジ部分がねじれて崩落しそうでイヤだ (Part19, 228) http //homer.pro.tok2.com/sub20-19(oosakatuinntawa).htm マレーシアのペトロナスタワーです マレーシアのタワー建設計画で、日本の建設会社が受注したのに無理矢理韓国企業が乱入 ツインタワーの片方を韓国が建設することとなりました 日本側が作成した設計図などを横取りした上でです 後に、マレーシアの建築専門家が韓国が作った方のタワーが傾いて倒壊の危険性を指摘 日本側のタワーのテナントは埋まってるのに、韓国側のタワーは随分空きがあるそうです マックラなビルが韓国側が建設 (Part18, 969) http //www.asyura2.com/bigdata/up1/source/026.jpg Swiss Re Headquartersというロンドンにあるスイスの保険会社だそうです (Part18, 953/ 956/ 960) http //www.artdaily.com/Fotos/galerias/227/4g.jpg 古い建物に囲まれてこれを設計するのは相当賛否両論あったかと・・ 梅田ゲートタワービル (Part18, 872) http //birukan.fc2web.com/jx4t-nkmc/k-umeda2.jpg 建物とか (Part18, 844) http //www.arrakeen.ch/usacan/176%20%20amazing%20towers.jpg ドバイはほかにも凄いことやってるな・・・ 外出だとおもうがこの頁参照 (Part18, 439) http //blog.livedoor.jp/shioa3/archives/cat_1382022.html ビルのほう (Part17, 589) http //skyscraperpage.com/ 昭和40年てとこが怖すぎ。地震きたら・・・ (Part16, 274) http //www.obayashi.co.jp/company/rekishi/kakushin/enpaia.html 世界一の200階ビル建設計画、ソウル蚕室 完成したら高さ800mかぁ…ウヘァ (Part13, 914) http //japanese.donga.com/srv/service.php3?biid=2005020273178 台北 (Part13, 560) http //4travel.jp/traveler/hongkong/pict/10036861/src.html 1枚目、今まで見た柳京ホテルの写真の中で一番嫌だ (Part11, 451) http //www.norihuto.com/yugyoug.htm スケスケ(ここは入ったことある) (Part10, 678) http //www.trekearth.com/gallery/Asia/Japan/photo48166.htm ⑨龍っぽい (Part10, 447) http //www.trekearth.com/gallery/South_America/Bolivia/photo44691.htm Blinding! (Part10, 384) http //www.trekearth.com/gallery/Asia/Malaysia/photo28822.htm Miror http //www.trekearth.com/gallery/North_America/Canada/photo34105.htm ニューヨークのビル(撮る角度が違うと気持ち悪くなる) (Part10, 260) http //image.pbase.com/u40/roving_rube/large/26079522.three.tall.towers.jpg http //misheli.image.pbase.com/u38/roving_rube/large/24992796.IMG_0877.jpg 東京のテレコムセンター (Part9, 296) http //www.sight-seeing-japan.com/4-kanto/tokyo/odaibatelecom9.jpg ビル (Part7, 77) http //www.facethewind.com/wtc/lookdown.jpg 奇妙なビル (Part5, 851) http //www.itisnet.com/english/e-gallery/e-rares/KL_Singapore.htm 不気味・奇妙な建築物スレから拾ってきますた (Part5, 825) http //www.thom.org/gallery/unnat/OHNWlongaberger/ ビルだと思えば何ともないんだけど・・・ とりあえず巨大なものをいくつか (Part5, 646) http //www.allposters.com/gallery.asp?aid=713488 item=153627 http //www.wonderclub.com/WorldWonders/PetronasHistory.html ツインタワー (※巨大な物が怖く感じる。だが見てしまう・・・, 658) http //www.big.or.jp/~aochan/travel/klhukei/klcc.html [部分編集] 工場 スペインの化学工場で爆発 街が有毒ガスの雲で覆われる Spain Chemical Plant Blast Cloaks Towns in Toxic Cloud 木曜、スペイン北部にある化学工場で爆発が発生、巨大なオレンジ色の有毒物質の 雲が街を覆った。 工場はバルセロナから30マイル離れた場所にある。爆発により3人が負傷、約6万人が 屋内退避を余儀なくされた。 爆発は工場に運ばれて来た2種類の化学物質が接触して発生したとみられるという (Part35, 760) http //www.nbcnews.com/news/world/spain-chemical-plant-blast-cloaks-towns-toxic-cloud-n304971 http //i.dailymail.co.uk/i/pix/2015/02/12/259AA11300000578-2950648-image-m-26_1423746803941.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/259A6D0900000578-2950648-image-a-12_1423745056611.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/2599FA3200000578-2950648-image-a-37_1423746959121.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/259A1B9900000578-2950648-Blast_The_chemical_explosion_at_a_warehouse_in_Catalonia_is_caug-a-56_1423747364893.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/259A1C2F00000578-2950648-image-m-55_1423747359613.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/259AA12100000578-2950648-image-a-58_1423747394306.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/259AA0FD00000578-2950648-image-m-34_1423746887271.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/259A5D3700000578-2950648-image-a-27_1423746819926.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/2599FBB600000578-2950648-Chemical_fog_The_Civil_Protection_department_ordered_65_000_resi-a-4_1423744878492.jpg http //i.dailymail.co.uk/i/pix/2015/02/12/259A41FB00000578-2950648-Orange_glow_It_might_look_like_a_pretty_sunset_but_the_orange_gl-m-44_1423747203004.jpg http //www.dailymail.co.uk/news/article-2950648/Toxic-orange-cloud-created-nitric-acid-explosion-chemical-plant-spreads-FIVE-Spanish-towns-forcing-authorities-order-stay-inside.html 最近大仏系は大丈夫になってきたんだけど、海の工場は絶対克服できない… (Part34, 575) http //livedoor.blogimg.jp/i_itsuha/imgs/9/0/905a81bd.jpg http //cdn-ak.f.st-hatena.com/images/fotolife/a/aekyoya/20101205/20101205155606.jpg 千葉から高速バスで東京行く日はゾクゾクしまくりだわ ( ´_ゝ`)フーン、デカイ建物が苦手なのね~って余裕こいて見てたら、 双子のトンネルが出てきて一気に全身に鳥肌が立って喉がカラカラになった (Part33, 663) http //www.insurancequotes.org/wp-content/uploads/2012/01/pollution.jpg キレイだけど、こうゆう感じもニガテ。 リンク先の下のサムネイルクリックするといろいろ見れます (Part33, 569) http //f.hatena.ne.jp/wami/20050713183542 http //f.hatena.ne.jp/wami/20050806070333 煙流れ過ぎじゃないか (Part32, 121) http //static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/7/3/1246634241628/Pollution-in-Russia---smo-001.jpg ドッカーン http //image.shutterstock.com/display_pic_with_logo/102246/102246,1191689216,3/stock-photo-big-cloud-out-of-the-power-station-chimney-at-the-cold-still-air-5894779.jpg 最強巨大汚染都市 名前からして怖いゼルジンスク (in ロ○ア) 戦時中か? (Part32, 111) http //top-10-list.org/wp-content/uploads/2009/08/Dzerzhinsk-Russia-Pollution.jpg http //www.planetenjoy.com/my/images/air-pollution.jpg http //1.bp.blogspot.com/_hEdw5F0O-k4/TH7yCn4qkqI/AAAAAAAAAdY/7vzlf7kfKLk/s1600/slide_9914_130730_large.jpg マイルースー (キルギスタン) のどかに見える風景の後ろのエントツの大きさが、冷静に考えると怖い http //2.bp.blogspot.com/_Z49fIx09t1I/Sb9XOkKyDdI/AAAAAAAAABQ/u07UxUG_djg/s320/Mailuu-Suu,+Kyrgyzstan.jpg 海外のサイトから↓ (Part32, 65) http //www.boattest.com/images-gallery/News/norilsk.jpg http //www.zmescience.com/wp-content/uploads/2008/05/norilsk.jpg 工場系 (Part29, 762) http //image.blog.livedoor.jp/sohsai/imgs/f/9/f910239a.jpg 豊島清掃工場の煙突。日本一の高さらしい・・ (Part29, 439) http //static.zooomr.com/images/7550995_92b1fcc411_b.jpg ハンバーストーンとサンタ・ラウラの硝石工場 (Part21, 754) http //static.flickr.com/110/279480746_853f79e561_o.jpg ここで拾いました。 なんと東京の奥多摩です (Part20, 266) http //blogs.yahoo.co.jp/tokyonightsightview/folder/1451955.html 綺麗だと思うけど 工場もあんまりでかいと怖い (Part13, 748) http //pya.cc/pyaimg/pimg.php?imgid=10071 Haze Gray Shipbuilding (Part9, 730) http //www.hazegray.org/shipbuilding/ 天気悪い工場 (Part7, 269) http //chaseday.com/PHOTOSHP/LEWP/tor--6.JPG 昔の工場の煙突 (Part4, 943) http //www.ourplanet.com/imgversn/86/images/sakan2.gif [部分編集] 公共施設 四方切妻五層チタニウム合金屋根付体育館 (Part35, 786) http //i.imgur.com/44gwyQ4.jpg http //i.imgur.com/74TDs0X.jpg 京成電鉄のこの駅が夜見るとなんか不気味なんだよな (Part35, 501) http //lonelytraveler.cocolog-nifty.com/photos/uncategorized/2011/04/11/1_5.jpg (Part34, 813) http //blogs.yahoo.co.jp/nasnas725/GALLERY/show_image_v2.html?id=http%3A%2F%2Fimg5.blogs.yahoo.co.jp%2Fybi%2F1%2F86%2Fcb%2Fnasnas725%2Ffolder%2F319916%2Fimg_319916_8204884_0%3F1362971602 i=1 http //cdn.mkimg.carview.co.jp/minkara/photo/000/002/941/496/2941496/p2.jpg?ct=56a8a93cacb0 http //livedoor.blogimg.jp/fx2channel/imgs/a/9/a970f5c6.jpg このシリーズ?これとかもちょっと違うかもしれんが怖い (Part33, 484) http //pya.cc/pyaimg/pimg.php?imgid=8180 東京駅が怖い (Part33, 13) http //lockerz.com/s/111492607 通過駅 (Part30, 18) http //sdg.csail.mit.edu/6.894/images/trainWreck-edited.jpg 不気味 (Part27, 423) http //wiredvision.jp/news/200807/2008072821-1.jpg 酸素を生むタワー「Air Tree」(マドリッド) (Part26, 14) http //www.gizmodo.jp/2007/12/air_tree.html ベラルーシの首都ミンスクにある秘密基地のような国立図書館 (Part25, 121) http //gigazine.jp/img/2007/09/06/belarus_national_library/2.jpg http //gigazine.net/index.php?/news/comments/20070906_belarus_national_library/ 宇都井駅 (Part24, 405) http //ekisya.net/A-GENEKI/091-SANKO/091-UZUI1.JPG 巨大なものと言えるかどうかは微妙ですが、台湾にある 80年代お洒落リゾートホテルの廃墟写真 (Part20, 675) http //www.flickr.com/photos/cypherone/sets/72157594236615332/ 軍艦島の学校 (Part19, 20) http //image.blog.livedoor.jp/kobateck/imgs/3/f/3fef51e8.jpg ガイシュツな上たいした事なくてスマン 新潟県十日町情報館 (Part17, 124) http //sky.freespace.jp/mirutake/03/24toukaiti/toukaiti.htm これとかどうだろう (Part15, 454) http //pya.cc/pyaimg/pimg.php?imgid=15678 福岡市民だった時、ここにパスポートを取りにいったわけだが・・・ (Part13, 973) http //www.acros.or.jp/ ん~ (Part13, 851) http //www.bluffton.edu/~sullivanm/wisconsin/milwaukee/calatrava/long.jpg 新しい天体観測所? (Part8, 482) http //www.noao.edu/outreach/media/photo/nso/mcmath/02170.med.jpg http //www.noao.edu/outreach/media/photo/nso/mcmath/02539.med.jpg 奈良の市民ホール。コンサートホールなどが入ってる (Part7, 608) http //www.nara100.com/img/top_01.jpg フォォォォォ (Part5, 518) http //www.kt.rim.or.jp/~tsukasa/sento/ga/Entotsu/ Nagi MOCA (Part4, 132) http //www.town.nagi.okayama.jp/moca/ 京都タワー (Part3, 779) http //www.sight-seeing-japan.com/5-kinki/kyoto/kyototower1.jpg 上海・浦東の東方明珠テレビ塔を検索 (Part2, 312) http //www.infocreate.co.jp/hometown/shanghai/marathon/midokoro/midokoro.html ガラス展望スペース (巨大な物が怖いという, 312) http //www.ne.jp/asahi/fascination/fukunaga/Tokushima/NarutoPark/UzuNoMichi/OnTheGrass_b.jpg [部分編集] 石油プラットフォーム 何でか知らないがガンバの冒険を思い出した。 あれ最後ノロイ倒したんだっけ? (Part30, 978) http //roadsofstone.files.wordpress.com/2009/05/storm-in-the-north-sea.jpg クレーンと洋上プラントと船を合わせたようなもの (Part30, 720) http //upload.wikimedia.org/wikipedia/commons/1/1a/Saipem_7000.jpg 海底油田をナニするアレ (Part30, 195) http //upload.wikimedia.org/wikipedia/commons/3/37/Thunder_horse,_oil_platform,_sinking,_July_2005_U.S._Coast_Guard_picture.jpg どうやら海底油田を掘るためのプラントのようです。 「無理してる船」から降ろされたらタンクのような部分を上にして こんな感じでぶくぶくぶく・・・ (Part28, 326) http //www.offshore-technology.com/projects/mad_dog/images/image6.jpg その上にプラットフォームを取り付けて・・・ http //www.offshore-technology.com/projects/mad_dog/images/image2.jpg この図の右側のようになるという・・・ http //www.globalsecurity.org/military/systems/ship/images/spars-image3.jpg 下のほうにEL-505 -0 と書いてあるのはおそらく海面から下に505フィート。 1フィート≒ 30.48センチで・・・150メートルこえてる(*1))))) おそらくここ↓にある「甲板昇降型浮遊式」というやつでしょう (Part28, 298) http //www9.ocn.ne.jp/~petro/drillingoffshore.htm 脚を下ろす前にプラットフォームが浮いた状態を想像するとこわひ(*2))))) ハウルの動く城(;´Д`)ハァハァ (Part13, 184) http //pya.cc/pyaimg/pimg.php?imgid=8896 油田プラットフォーム (Part5, 7) http //www.offshore-technology.com/projects/roncador/images/roncador11.jpg [部分編集] その他の中、高層建築物 白くてなんとなく怖い建物といえばこれもだな (Part35, 666) http //iroenpithu-12.boo.jp/image14/osak-ban-gsp.jpg 造船所 (Part35, 632) http //i.imgur.com/bJFdjRU.jpg http //i.imgur.com/zxTpmnG.jpg http //i.imgur.com/O8dyKbF.jpg http //i.imgur.com/XCSqNKa.jpg 三瓶小豆原埋没林公園 http //i.imgur.com/Y5hceBf.jpg http //i.imgur.com/RrTn7ZG.jpg http //i.imgur.com/GdqMnzf.jpg 空に浮いてたように見えたのは、この建物 (Part35, 530) http //niyas.xsrv.jp/attoexa/wp-content/uploads/2014/05/seattle_ufo06.png トリックでも合成でもない◯◯ (Part35, 528) http //niyas.xsrv.jp/attoexa/wp-content/uploads/2014/05/seattle_ufo01.png http //niyas.xsrv.jp/attoexa/wp-content/uploads/2014/05/seattle_ufo03.png 中国の日常の風景 (Part35, 521) http //static.dezeen.com/uploads/2012/11/dezeen_Galaxy-Soho-by-Zaha-Hadid_ss_4.jpg http //static.dezeen.com/uploads/2012/11/dezeen_Galaxy-Soho-by-Zaha-Hadid_ss_6.jpg http //static.dezeen.com/uploads/2012/11/dezeen_Galaxy-Soho-by-Zaha-Hadid_ss_7.jpg http //static.dezeen.com/uploads/2012/11/dezeen_Galaxy-Soho-by-Zaha-Hadid_ss_b.jpg まだ貼られてないかな?CMでやってる「デカスラ」 (Part35, 494) http //www.kca-co.com/wp-content/uploads/2014/06/DEKASLA_News1-300x225.jpg http //banq.jp/wp-content/uploads/2014/07/dekasla11.png http //img.allabout.co.jp/gm/article/444499/_15SCN0278.JPG 茨城県は下妻市にある自然資料館「小貝川ネイチャーセンター」 (Part35, 466) http //stat.ameba.jp/user_images/20140509/00/kasecci/76/9d/j/o0800045012934900480.jpg http //livedoor.blogimg.jp/digicamepapa/imgs/5/b/5b64586c.jpg http //sanuma.org/wp-content/uploads/2014/04/DSC_2373.jpg http //livedoor.blogimg.jp/gibson1798/imgs/4/4/4427db7b.jpg http //www.satakensetsu.co.jp/wordpress/wp-content/uploads/2012/03/459120.jpg たしかに写真で見ると、ぜんぜんすごくもなんともないんだけど、 実際にそこに行って見上げると、おおっていうのがけっこうある。 これは単なる観光地の新・凱旋門なんだが、これも見上げるとすごい迫力 (Part35, 463) http //blog-imgs-33-origin.fc2.com/a/r/c/archnobu/RIMG0636.jpg で、その天井部分に、360度ガラス張りのエレベータが空中を動いて いくんだが、これもちょっと怖い。 http //stat.ameba.jp/user_images/20110611/13/alesia/1b/2c/j/o0561036511283685373.jpg この写真は超有名な建物なんで、もう何度も貼られてるとは 思うんだけど、でも、当時このデザインを作ったってのはすごい。 昔の欧州の超マイナーSF映画でこの建物の内部を見たような記憶がある (Part35, 239) http //livedoor.blogimg.jp/drazuli/imgs/8/6/86e78af8.jpg http //livedoor.blogimg.jp/qloiolp/imgs/e/7/e72d035c.jpg http //livedoor.blogimg.jp/qloiolp/imgs/1/8/18791dcb.jpg http //livedoor.blogimg.jp/qloiolp/imgs/9/1/91a658be.jpg 東京拘置所ってこんなでかいんだね (Part35, 149) http //i.imgur.com/SI2DHhd.jpg 教会 (Part34, 596) http //labaq.com/archives/51786587.html http //livedoor.blogimg.jp/laba_q/imgs/0/4/048ffe15.jpg http //livedoor.blogimg.jp/laba_q/imgs/d/2/d2b07559.jpg チェルノブイリ付近の廃墟はこんなの多いな 無機質でぬぼーっとしとる (Part34, 392) http //www.panoramio.com/photo_explorer#view=photo position=11 with_photo_id=72903554 order=date_desc user=2762030 BARCLAYS (Part34, 391) http //livedoor.3.blogimg.jp/himasoku123/imgs/d/8/d85cf6f4.jpg ドイツというと、リューゲン島にある全長4500mの保養所プローラ (Part33, 946) http //p.tl/WNGi 端が見えない うわあああああああああ!! (Part33, 663) http //image.shutterstock.com/display_pic_with_logo/445636/445636,1307882103,2/stock-photo-ruined-tower-chapelle-in-pushkin-town-russia-79047967.jpg http //image.shutterstock.com/display_pic_with_logo/2303/2303,1104676648,4/stock-photo-russia-norilsk-self-service-store-yenisei-83870.jpg 半壊した建物 http //farm3.static.flickr.com/2385/1836660134_00d4a1a4db.jpg 大阪市環境事業局 舞洲工場 (Part33, 538) http //pds.exblog.jp/pds/1/201109/17/96/c0187696_6315561.jpg http //livedoor.blogimg.jp/kaneyosi2006/imgs/a/d/adc0e02b.JPG バルセロナ - Edifici Forum(設計:ヘルツォーク ド・ムーロン) (Part33, 486) http //upload.wikimedia.org/wikipedia/commons/e/e2/Edifici_F%C3%B2rum_Barcelona_Catalonia.jpg なんか似てる気がしないでもない (Part33, 461) http //nikkei225kuroiwa.blog90.fc2.com/blog-entry-4372.html レインボーブリッジを徒歩で渡ると眼下すぐ真下に 波打ち際の潮の様子までクッキリ見ることができるよ (Part33, 302) http //upload.wikimedia.org/wikipedia/ja/4/4e/%E7%AC%AC%E5%85%AD%E5%8F%B0%E5%A0%B4.jpg 今日乗りに行ったら、目の前に飛び込んできておおと思った 間藤の駅前にもそれぽいのあるよね (Part33, 256) http //otsubo.info/contents/wtemple/pict/0510/haikyo.jpg 日の丸自動車学校 (Part33, 178) http //livedoor.2.blogimg.jp/kenyos/imgs/0/0/00001e37.JPG CGかと思った (Part33, 165) http //i23.photobucket.com/albums/b353/sanstiss/2484569.jpg スタジアム (Part33, 78) http //inapcache.boston.com/universal/site_graphics/blogs/bigpicture/womens_world_cup/bp3.jpg 樽 (Part32, 712) http //www.railwaysleeper.com/Argentina%20320,000%20litre%20Barrel_WEB.jpg http //www.railwaysleeper.com/Argentina%20Barrel%20being%20built_WEB.jpg なんとなく人っぽい (Part32, 710) http //ona.blog.so-net.ne.jp/_images/blog/_1d6/ona/warschau.jpg 実物を包んだもの (Part32, 451) http //blogimg.goo.ne.jp/user_image/4d/59/9cba877a88e2d4a55e58805ea8107a95.jpg WC記念 (Part31, 583) http //29.media.tumblr.com/Dvmy932ZElve3ndoHJ8Kwd43o1_400.jpg 例の像も怖いけど建物怖いわw (Part31, 431) http //englishrussia.com/wp-content/uploads/2009/11/00178_city.jpg http //englishrussia.com/wp-content/uploads/2009/11/7wonders_of_russia_sobor.jpg http //englishrussia.com/wp-content/uploads/2009/11/st_basils_cathedral_closeup.jpg 圧迫感が凄い http //www.destination360.com/europe/russia/images/s/st-basils-cathedral.jpg 巨大な球体 (Part31, 254) http //livedoor.2.blogimg.jp/slowdrive/imgs/8/c/8cff1ca0.jpg 不明 (Part30, 156) http //farm1.static.flickr.com/28/39410423_0b5881d02b_b.jpg 不明 (Part29, 864) http //taishoindubai.cocolog-nifty.com/photos/uncategorized/hkg_007_1.jpg 巨大モスク(Part29, 864) http //realblog.up.seesaa.net/image/100_7936.JPG アレシボ天文台がイヤーンな感じ (Part29, 840) 全体 http //dic.academic.ru/pictures/wiki/files/65/AreciboObservatoryPanorama.jpg ぶら下がってるなんか半球状の施設 http //upload.wikimedia.org/wikipedia/commons/8/80/Arecibo_Observatory_Aerial.jpg いろんな方向から攻めてみました。 しかし枚数が枚数だけに既出ものが沢山あるかもしれないですが、そこは勘弁 (Part29, 663) http //www.kjclub.com/UploadFile/exc_board_59/2009/07/12/SOLAE.jpg 田町クウェート大使館 (Part28, 846) http //userdisk.webry.biglobe.ne.jp/004/511/62/N000/000/000/118363042061916225324.jpg サグラダ・ファミリアが怖くて仕方ない。建造中で巨大クレーンとかいるし (Part28, 755) http //alllinedwithtrees.files.wordpress.com/2008/06/img_4726.jpg http //dianasdestinations.files.wordpress.com/2008/07/la-sagrada-familia1.jpg http //upload.wikimedia.org/wikipedia/commons/e/e5/Spain_Sagrada_Familia.jpg どいつもこいつもデカくて 見てるうちにクラクラしてくる (Part28, 42) http //www.oilrig-photos.com/ 巨大実験施設 (Part27, 710) http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc2.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc6.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc15.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc11.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc3.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc1.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc5.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc18.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc19.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc25.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc20.jpg http //cache.boston.com/universal/site_graphics/blogs/bigpicture/lhc_08_01/lhc24.jpg これらの写真は、CERN(欧州原子核研究機構)の研究施設、大きさは直径27キロほどなんだと。 富谷配水池(シンフォニータワー) (Part26, 288) http //www.town.tomiya.miyagi.jp/html/one_shot/view_tomiya/pic/img482.jpg この建物恐くない?ル・コルビュジエ設計のコンクリート塊 (Part24, 556) http //www.brynmawr.edu/Acads/Cities/wld/07250/07250a.jpg 巨大ウンコー!もとい、巨大寺院 (Part23, 16) http //www.hsdejong.nl/burma/yangon/target_pages/shwedagon_paya.html 東京フォーラム。鯨が浮かんでるみたい (Part22, 183) http //image.blog.livedoor.jp/modernarchitecture/imgs/b/9/b9d8348e.jpg これってどこだろう (Part21, 880) http //www.t-ii.net/wallpaper/pics1/wp1052.jpg duomoってもう出た? (Part21, 806) http //www-glast.slac.stanford.edu/Tracker-Hardware/Tower%20Photos,%20INFN%201-7-05/La%20Piazza%20del%20Duomo.JPG ポタラ宮 こういう建造物は実物が見たいな。モンサンミッシェルとか (Part20, 240) http //www.arachina.com/photos/xizang/fullimages/Potala_Palace11_f.jpg 既出かもしれませんが、ケルン大聖堂は やはり不気味だ (Part19, 935) http //www.dolch.net/Europe2002/Cologne/CathedralFrontHighres.jpg 会社自体はドイツのIT系コンサルタント。ファイル名のBot_Tetraeder、Botは この会社の所在地のBottrop。Tetraederはドイツ語で「四面体」 (Part19, 669) http //www.hc-berater.de/kontakt.htm 俺の拙いドイツ語能力によれば、写真の建築物は国際的な芸術建築(?)プロジェクト らしい。高さ60m。360度の展望台付き(しかも、山の上に立っている)、夜は ライトアップされているとのこと。 http //images.google.co.jp/images?q=Bottrop%E3%80%80Tetraeder hl=ja XSEED4000! (Part19, 603) http //birukan.fc2web.com/cj4n-nkmc/xseed4000.htm ああ、既出か ロンドン市庁舎 (Part18, 953) http //www.artofthestate.co.uk/photos/london_city_hall_green.jpg 建物 (Part18, 919) http //www.clickhere.gr/content/images/wall/building_1024x768.jpg http //www.yetanotherblog.de/media/2/20050525-fortress-storage-large.jpg 建物とか (Part18, 823) http //www.mightymac.org/fr055.JPG このカスミ具合が怖いガクガク (Part18, 773) http //www.norihuto.com/yu-ghotel1.JPG 久しぶりに見たくなって探してきた (Part18, 771) http //www.uraken.net/world/nkorea/25.jpg 高さ300m世界一の廃墟はやっぱ迫力あるねw 巨大建築物構想は怖い (Part18, 502) 竹中工務店 1000m http //www.takenaka.co.jp/superhigh_j/index.htm 鹿島建設 800m http //www.kajima.co.jp/news/digest/may_2001/tokushu/toku01.htm やっとがんばって側まで行ったら (Part18, 468) http //plaza.rakuten.co.jp/img/user/76/81/36877681/103.jpg だもん 漏れそうでした サンピエトロ寺院 (Part18, 145) http //luna.m78.com/italy/rome07.jpg http //luna.m78.com/italy/rome17-big.jpg 聖堂 (Part17, 82) http //www.bc.edu/bc_org/avp/cas/fnart/arch/gothic/amiens1.jpg こっちの方が分かりやすかった (Part16, 650) http //public-art.shu.ac.uk/other/paris/index.html#page4 コラだって怖いものは怖い・・・ (Part16, 530) http //tyranno.saur.us/cache/2005/October/9/arh_06_32514.jpg 北朝鮮が誇る世界最大のホテル(実際は廃墟)「柳京ホテル」だな。世界最大のホテルを 作れとの号令で建設が始まったが、途中で設計ミスにより建物が傾き、工事を続けられな くなり、完成せずに廃墟と化した (Part15, 700/ Part17, 873) http //www.tanken.com/haikyo.html TRY2004 (Part15, 54) http //www.tetsuya-mizuno.com/try2004_b02.html デネブで検索したらこんなの出てきた (Part15, 41) http //www.deneb-h.ed.jp/ チベットのポタラ宮 (Part14, 870) http //www.cromagnon.net/photo/Pworld_lhasa1.jpg 写真が7枚見られる (Part14, 255) http //news.bbc.co.uk/cbbcnews/hi/newsid_4290000/newsid_4290500/4290509.stm 富山に旅行したときにここへ行ったんだけど、すごいよかった (Part14, 232/ Part19, 931) http //www.city.uozu.toyama.jp/nekkolnd/ 巨大イモ虫 (Part12, 92) http //www5e.biglobe.ne.jp/~skyfield/pictl0064.html フジテレビの丸いところを下から見るとこんなんらしい (Part12, 46) http //www.trekearth.com/gallery/Asia/Japan/photo24083.htm そういやこいつは既出かな? (Part11, 374) http //2.bp.blogspot.com/_qpE5hNwi618/TGVcuWkdvdI/AAAAAAAAIz0/9IIoiUHB9ao/s1600/sumela1.jpg ゴルフ好きな方へ (Part11, 164) http //pya.cc/pyaimg/pimg.php?imgid=4783 沖縄にある楕円形のどでかいビル (Part11, 52) http //www.marimo.or.jp/~someya/oki4.jpg スペースレンジャー (Part10, 980) http //www.trekearth.com/gallery/Europe/United_Kingdom/photo60033.htm タイトルが悲しい... (Part10, 648) http //www.trekearth.com/gallery/North_America/Canada/photo48774.htm 寺院みたい (Part9, 418) http //plaza.rakuten.co.jp/img/user/46/05/1954605/6.jpg すげーセンスだなこれ(;´Д`) (Part7, 640) http //homepage2.nifty.com/se/photo2/chp7.jpg アルカトラズ刑務所 (Part5, 102) http //www.mistersf.com/images/alcatraz04.jpg 高層建築物関係 (Part3, 901) http //www.soum.co.jp/mito/johokuchu/tower.gif http //www.astro.ucla.edu/~stacee/towerB1.jpg こんな教習所には行きたくない (Part3, 694/ Part11, 374) http //www.st.rim.or.jp/~flui/bk/vol.9/b9.html 地上に降りた天空の城 モン・サン・ミシェル (Part3, 197/ Part8, 732) http //www.geocities.co.jp/SilkRoad-Forest/4840/images/monsan01l.jpg 戻る